News: March 2012
It seems for now, at least, the fledgeling cabal of spellweavers has scattered to the winds with its leader fled into hiding. In the vacuum, much as always, those of dark hearts have gone back to their wicked ways, tormenting the populace and those adventurers they think themselves strong enough to intimidate. But from amongst them arise a few valiant and dedicated individuals, intent on turning back evil's seemingly constant sway...
Code-side is slow but making progress, mostly small fixes at present but working my way up alongside Octo to get some long-awaited projects moving. The first framework for brewing is now in and still being added to, along with several new class/race combinations and long-needed updates to some older cities and quest areas. More to come!
-Nienne, das liche
Newly installed, the framework for the alchemy system is now functional and the herbs and other obscure items found around the mud can be put to a decent use at last. At present, about half of the potions and oils lists are in, while the powders and kits are not yet active. I'll be adding more as time permits, but please feel free to have a go! Alchemy requires the 'brew potion' feat to use, and a character's aptitude feeds directly from the healing skill. All syntax can be found at


