News: September 2010

Well, it's been a hectic month just gone (at least for me!), and I'd like to thank everyone for their patience and help in the roll-out of the new spells lib. Most of the debugging is now done and everything seems to be running smoothly. All feedback is more than welcome if there are any imbalances or bugs still floating around! The installation brings us another step closer to further classes and PrCs, so we will keep you posted as that evolves.

The realm has felt the ripple of change as true bardic magic was revealed, thanks to the efforts of a group of dedicated adventurers. Those with the calling have embraced the new art, while in its wake have come others with the power to harness sheer force of personality to shape the world around them - the new sorcerer class has also been added. Not just humankind, either; some of the lesser races have discovered the ability to invoke arcane magic where once they never held such power.

The contest between the realm's champions of good and evil has risen to a particularly aggressive front of late, with each side exacting a toll upon the other both by force and subterfuge. With no clear victory to either side, the conflict seems to have subsided as many take stock of their losses and gather for a renewed assault...

Behind the scenes, I'll be working towards the last fixes to spells and some rebalancing of melee feats, to bring a few classes up to speed. After that, next likely contender is a major overhaul of our armor system, which will serve as the basis for the crafting of magical items. Stay tuned!

-Nienne da liche