THe Archdruid

Of Shadowgate

Archdruid:

Requirements: Level 40 Character
Level 20 Druid
20 Points Spent in the Survival Skill
20 Base Wisdom (before equipment modifiers)

Races allowed: beastman, elf, firbolg, gnome (rock/forest), half-drow, half-elf, halfling (ghostwise),
human (except tiefling and aasimar), voadkyn

Alignments allowed: LN, NG, TN, NE, CN
Cannot multiclass with: n/a
Hitdice: d10
Saving throws: fort/will strong, reflex weak
Class Skills: disguise, healing, perception, survival
**disguise temporarily substituted to endurance until
installed

Class Feats:
L1: wild shape elemental
L4: natures gift
L7: natural perfection

Art by Sirtiefling at Deviant Art

An archdruid has spent his life mastering the flow of nature through the world around him. He becomes so in tune with the natural world that he is able to channel it with near perfection. At first level an archdruid is able to take the form of an elemental and gain some powers that an  elemental of the corresponding element would have. At fourth level an archdruid has learned some spells so well that she can cast them without needing to prepare them in advance and can cast them an unlimited amount of times per day. At seventh level, an archdruid has become so in sync  with the natural world that she has a chance, based on her wisdom score,  to retain in memory any spells that she casts.

See also: feats, skills, spells, cast, prepare

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