Stat requirements: 15 strength
Races allowed: any
Alignments allowed: any
Cannot multiclass with: n/a
Saving throws: fort strong, reflex/will weak
Class Skills: athletics, endurance, healing, perception
L1: light armor proficiency, medium armor proficiency, heavy armor
proficiency, shield proficiency, simple weapon proficiency, martial
weapon proficiency, parry
L5: weapon focus
L9: weapon specialization
L13: greater weapon focus
L17: greater weapon specialization
Also: one bonus melee feat at L1, and every five class levels thereafter
A trained fighter is perhaps the most diverse class of all. Fighters hail
from all walks of life, following all different codes and ethics, and train
in a diverse array of styles and weapons. As a fighter relies almost
entirely upon his weapon skills for survival, the principal attribute of a
fighter is strength, while a good dexterity and constitution are also
highly desirable. Fighters spend most of their time learning how to use
weapons of different types, as well as honing their hand-to-hand combat
skills and self defense abilities.
There are certain abilities granted only to fighters and they are:
<flash target> allows the fighter to perform an acrobatic attack,
flipping, dodging or spinning to combat an opponent. This
can be done often and can confuse, or damage an opponent.
<rescue target> This will cause you to move in front of the target and
try to block the attacks to them, by taking the hits yourself.
Given their exceptional command of martial skill, fighters pick up combat
abilities at a far greater rate than other classes. They gain one free
combat feat for every five levels in the class.
Useful MUD helpfiles: feats, skills, styles, mystyle