Stat requirements: 15 intelligence
Races allowed: drow, elf, half-drow, half-elf, human, ogre-mage, gnome,
Alignments allowed: any
Cannot multiclass with: sorcerer, psion, psywarrior
Saving throws: will strong, fort/reflex weak
Class Skills: academics, dungeoneering, healing, spellcraft
L1: simple weapon proficiency, spell focus
L9: brew potion
L17: craft magical equipment
Also: one bonus spellcraft feat at L21, and every five class levels
Mages are masters of the arcane, and span a variety of backgrounds, races and alignments. They master their art for any number of reasons, whether it be simple enjoyment, or the love of the power it brings. While their training takes too much time for them to gain anything more than simple competency with weapons, their spells are more than deadly and can serve both in offensive and defensive capacity. Given the effort it takes to become a powerful arcanist, mages tend to be highly protective of their art and will not give away its benefits lightly.
Mages can ‘memorize’ and ‘cast’ spells from their spellbook based on their intelligence. While they learn a small number of spells innately from their school, and can ‘master’ an extra one of each spell level, the majority of their art is gained from scrolls that they ‘transcribe’ into their books. Mages at sixth level or above can also ‘scribe’ known scrolls onto parchment for later use, and a mage of eleventh level or higher can ‘enchant’ items for use by themselves or another.
Useful MUD helpfiles: mage, new mage, schools, master, transcribe, scribe, enchant.