Stat requirements: 12 strength, 12 wisdom, 12 charisma
Races allowed: human, dwarf (gold), halfling (strongheart), elf (sun)
Alignments allowed: any lawful
Cannot multiclass with: bard, barbarian, ranger, thief, cavalier,
Saving throws: fort strong, reflex/will weak
Class Skills: academics, athletics, endurance, influence
L1: light armor proficiency, medium armor proficiency, heavy armor
proficiency, shield proficiency, simple weapon proficiency, martial weapon
L3: divine health
L14: force of personality
Also: one bonus melee feat at L1, and every five class levels thereafter
Paladins are the protectors of their chosen patron in the realm of ShadowGate. They are holy (or unholy) warriors selected by their faith to
battle their enemies and uphold their charge. A paladin’s purpose varies according totheiry patron’s charge, but protection and law are always part
of their oaths.
A paladin serves someone or some cause. They serve a lord or nobility, or the order of knighthood, or a higher power directly, like deity. Only
faiths with lawful clergy have required degree of order to induct a paladin.
Paladins are granted a subset of divine utility spells based on their wisdom score, including spell to summon a powerful mount. You can see their
spell list with <spells paladin>. Paladins <prepare> spells from this list and commit it to memory, you can see list of spells in memory with <recall
paladin spells>. When they <cast> spell they expend spell from the memory.
Paladins can cast their spells in any armor, but must not wield while doing so as they rely bot on spelling and gestures in casting.
Paladins rely on melee combat and don’t make good casters. Their combat powers come from martial feat tree.
Deities that allow Paladins are :
Jarmila, Kreysneothosies, Lysara, The Faceless One, Kismet, Lord Shadow