THe Planetouched

Of Shadowgate

Planetouched of Shadowgate

Human planetouched subraces are those who claim an ancestor of planar origin. This should not be confused with half-bloods, who claim one parent as a planar creature, but instead this ancestor must be at least two generations separate. These ancestors can range from servants of the gods themselves, goodly-aligned celestials, demons and devils, or any kind of elemental. While planetouched look mostly human, they usually bear one or two characteristics that hint at their planar heritage; these range from highly visible to subtle differences from their human brethren.

Aasimar (celestial)

Alignment: any non-evil
Classes allowed: any except druid
Normal adventuring starting age: 16-19
Average life span: 110
Stat adjustments: +2 wisdom, +2 charisma, -2 intelligence
Skill bonuses: +2 perception, +2 influence
Misc bonuses: 10MR
Daily spells: light x1
Level adjustment: 1
Commonly found: human-settled areas

Aasimar are humans with an ancestor of good-aligned outsider blood, usually a celestial, and have great potential to do good. They innately understand that they are special, whether or not they are aware of their ancestry, and usually find themselves drawn to higher pursuits such as paladin and cleric, because of their ties to the divine. However because of their mixed blood, they are marked as different and are sometimes are given over to distant aloofness, or even bitterness, due to persecution or ridicule at the hands of others.

Aasimar have the appearance of a human except for one or two physical attributes that carry over from their lineage. Some examples are:
-golden, topaz or opalescent eyes
-silver hair
-emerald, silvery or golden skin
-feathers at the shoulder or in the hair
-a powerful ringing voice
-small patches of iridescent scales

Tiefling (fiendish)

Alignment: any non-good
Classes allowed: any except druid
Normal adventuring starting age: 16-19
Average life span: 110
Stat adjustments: +2 dexterity, +2 intelligence, -2 charisma
Skill bonuses: +2 stealth, +2 disguise
Misc bonuses: 10MR
Daily spells: darkness x1
Level adjustment: 1
Commonly found: human-settled areas

Tieflings are humans with an ancestor of evil-aligned outsider blood, usually a devil or demon, and carry the taint of this dark heritage within their souls. They innately understand that they are different, whether or not they are aware of their ancestry, and often have strange urges and desires because of this taint. Those that are physically noticeable are feared and outcast throughout the realms, if not killed at birth. Most succumb to their darker lineage, or settle into a comfortable point between light and dark, but a rare few have been known to overcome this and make their own choices about good and evil, at least for a short while.

Tieflings have the appearance of a human except for one or two physical attributes that carry over from their lineage. Some examples are:
-small horns
-forked tongue
-glowing-red or cat-like eyes
-hooves or goat-like legs
-more or less than five fingers
-non-prehensile tail
-hot, furry, leathery, scaly, red, or bruised blue skin
-scent of brimstone
-casts no shadow or throws no reflection

Air genasi (air elemental)

Alignment: any
Classes allowed: any
Normal adventuring starting age: 16-19
Average life span: 110
Stat adjustments: +2 dexterity, +2 intelligence, -2 wisdom, -2 charisma
Skill bonuses: n/a
Misc bonuses: 10MR, +1 to caster level
Daily spells: fly x1
Level adjustment: 1
Commonly found: human-settled areas

Air genasi are humans with an ancestor from the plane of air, usually an elemental. They are fast and free-willed creatures, who revel in their individuality, although few care enough to seek out their progenitor. Many regard them with awe, which only serves to encourage their flamboyant natures, and their expectation that normal folk will treat them with deference. They tend to travel a lot, many feeling confined by staying in one place for too long. Air genasi priests must follow a deity that offers the domain of air; this means Akadi, Auril or Shaundakul.

Air genasi have the appearance of a human except for one or two physical attributes that carry over from their lineage. Some examples are:
-pale-white, light-blue, or slightly cool skin
-white or light-blue hair
-constant slight breeze in their presence
-voice that can be heard over any nonmagical wind
-sudden movements are accompanied by a whistling wind

Earth genasi (earth elemental)

Alignment: any
Classes allowed: any
Normal adventuring starting age: 16-19
Average life span: 110
Stat adjustments: +2 strength, +2 constitution, -2 intelligence, -2 charisma
Skill bonuses: n/a
Misc bonuses: 10MR, +1 to caster level
Daily spells: ghost step x1
Level adjustment: 1
Commonly found: human-settled areas

Earth genasi are humans with an ancestor from the plane of earth, usually an elemental. They are patient, stubborn and contemplative creatures, with the pride in their individuality that is common among genasi, although theirs is a quiet and confident pride, compared to the flamboyant style of others. Often shunned for their differences, they are fortunate enough to have the strength and endurance to defend themselves against tormentors. They feel a strong kinship with the earth, often going barefoot where possible, and are fond of settling down on a piece of land which they stake out as their own. Earth genasi priests must follow a deity that offers the domain of earth; this means only Grumbar.

Earth genasi have the appearance of a human except for one or two physical attributes that carry over from their lineage. Some examples are:
-earth-like skin, or with a metallic sheen
-eyes like black pits or gemstones
-gravelly voice
-very large hands and feet
-iron-gray hair, or with a metallic sheen
-sweats mud instead of water

Fire genasi (fire elemental)

Alignment: any
Classes allowed: any
Normal adventuring starting age: 16-19
Average life span: 110
Stat adjustments: +2 intelligence, -2 charisma
Skill bonuses: n/a
Misc bonuses: 10MR, +1 to caster level
Daily spells: handfire x1
Level adjustment: 1
Commonly found: human-settled areas

Fire genasi are humans with an ancestor from the plane of fire, usually an elemental. They are mercurial, proud, and often fearless, having truly earnt the reputation of being hot-blooded and quick to anger. They love to dress flamboyantly, and take pride in their individuality. Considering themselves above normal humans, they are never content to simply let the world pass them by. Some do not survive childbirth due to their physical traits (which some misjudge as demonspawn), and physically it is obvious that they are not entirely human. Fire genasi priests must follow a deity that offers the domain of fire; this means Kossuth or Lathander.

Fire genasi have the appearance of a human except for one or two physical attributes that carry over from their lineage. Some examples are:
-charcoal-gray, deep-red, or unusually warm skin
-red or orange hair that waves like flames
-eyes that glow when angered
-large red teeth
-always smells like smoke

Water genasi (water elemental)

Alignment: any
Classes allowed: any
Normal adventuring starting age: 16-19
Average life span: 110
Stat adjustments: +2 constitution, -2 charisma
Skill bonuses: n/a
Misc bonuses: 10MR, +1 to caster level
Daily spells: water breathing x1
Level adjustment: 1
Commonly found: human-settled areas

Water genasi are humans with an ancestor from the plane of water, usually an elemental. They are patient and independant, usually tranquil but at times can be fierce and destructive as a storm. They carry the feeling of superiority that is common to genasi, particularly over the sailors they sometimes spend time with. They are most comfortable at sea, and can breathe water as well as air, often retreating to underground lairs for long spans of time, as they often tend to be loners. However, they do feel kinship with other aquatic creatures. They tend towards neutrality in many things, avoiding extremes in opinion or action. Water genasi priests must follow a deity that offers the domain of water; this means only Istishia.

Water genasi have the appearance of a human except for one or two physical attributes that carry over from their lineage. Some examples are:
-lightly-scaled or clammy skin
-blue-green skin or hair
-large blue-black eyes
-webbed hands and feet

Restricted (level adjusted) races can automatically be rolled on HM accounts in creation. Other un-rollable combinations (atypical alignments or classes for a race) will need to be requested via the avatarmail command, and are usually likewise restricted to HMs and those players with a prior standard of good roleplay. Please be patient – depending if the request is unusual, it may involve some discussion before it is approved or denied, so these applications usually take until the following weekend or so to process. In such submissions, please include a description of your character’s personality and general attitude, as well as at least a moderate summary of their history – it does not need to be a full background, but we must know what has shaped your character, and what their current attitudes and nuances are, in order to approve or deny the request.

Useful MUD helpfiles: tiefling, aasimar, genasi, air genasi, earth genasi, fire genasi, water genasi, request characters

Resources:
Races of Faerun (3.5e sourcebook)
Aasimar racial notes
Tiefling racial notes
Air genasi racial notes
Earth genasi racial notes
Fire genasi racial notes
Water genasi racial notes

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