Vampires of Shadowgate
Standard alignments allowed: any
Classes allowed: any
Faiths allowed: preferably godless
* can use <drain> command
* cha score used for hp bonus
* innate spells
* create spawn
* gaseous form
* night swarm
* spider climb
* twilight shape
+ 10 spell damage resistance
+ 10 electricity resistance
+ 10 cold resistance
+ 10 silver resistance
* fast healing 5
* blood hunger causes negative effects
* sunlight damage
* damage to will
* damage to cha and str score
* damage to fast healing
* can’t be raised after discorporation
A vampire is an acquired template over the undead template. Thus it inherits all the properties of the undead template, and also that of the parent race. However, the way vampires come into existence, and the existence itself, are cardinally different from that of other undead monsters.
Unlike common higher undead, vampires have a demonic origin in the world. Although there is much speculation over their origin, academia is inclined to believe that true vampires come into existence when a succubus kisses the mortal it truly loves. In three days, the mortal will die and then raise from the grave as a vampire with the next dusk. Evidence is scarce as to whether vampires can share the curse with mortals. There are some stories of careless adventurers catching the curse as a disease, but
vampirism is so rare that only a few have the resources to study it beyond theoretical speculations.
Perhaps because of the demonic nature of their origin, or for some other reasons, vampires are not connected to The Covenant. They follow own path upon death. Vampires that choose to serve a deity are rare, simply seeing no point to it. They are, of course, universally hated by all faiths that abhor undead. Churches tolerant to undead tend to ignore them on the general principle that vampires are too rare to be bothered with. Not even the church of Nilith has clairified their position.
Hunger is perhaps a misleading term to describe a vampire’s lust for consciousness. As unliving things, they technically require no sustenance, and yet “ravenous” is often considered a key characteristic of those who walk without life. In truth, this desire is driven not by need, but by psychological greed. Feasting grants the undead no physical nourishment, but it does fill them with a pleasure and power they cannot attain by any other means. For undead, the act of feeding can be likened to that of an
addict satiating her inner demons. The basest monsters pursue their addiction to the exclusion of anything else, but vampires and other greater undead are closer to functioning addicts, simultaneously managing their hunger and their more high-minded schemes.
For vampires, managing their hunger is an integral part of unlife. Some revel in the feast, but for others it is nothing but a constant source of stress and shame.
Vampires are not your little sister’s crystalline brooding anti-heroes. Don’t be mistaken: you play a truly alien monster whose motives and thinking has nothing to do with those that mortals share. Your primary goal will always be your own survival. Improper roleplay and carelessness will lead to your death.
A vampire’s hunger is defined by her blood hunger parameter. A vampire’s fast healing, str and cha stats, as well as will save will deteriorate as hunger increases. At its highest hunger, the vampire will receive -10 penalty to strength, charisma, will, and -4 to fast healing. The sun will also become deadly for her. To return to sanity, a vampire must satisfy her hunger by draining living victims.
Daylight will always affect a vampire. If a vampire is found outside during the day, she looses her vampiric bonus to fast healing. If she is blood hungry, she will start flamelessly burning, which can become noticeable, although most of the people won’t understand why it is happening. The greater her hunger, the greater is the damage from sunlight. At the highest levels of hunger, sunlight is almost an immediate death.
Hunger is tracked with the $B parameter found on the prompt and in <score>. You can saturate it with the <drain> command. Draining increases max hp points, and heals. Just one feeding is sufficient to reset saturation.
Useful MUD helpfiles: races, undead, dhampir, status effects, weather, the covenant