THe Inquisitors

Of Shadowgate



Stat requirements: 15 wisdom
Alignments allowed: any non-chaotic
Hitdice: d10
Saving throws: fort/will strong, reflex weak
Class Skills: perception, survival, athletics, academics, influence
Class Feats:
L1: simple weapon proficiency, exotic weapon proficiency, light armor
proficiency, medium armor proficiency, spell focus, shield profficiency,
L3: force of personality
L6: leadership
L8: second judgment
L11: stalwart
L14: exploit weakness
L16: third judgement
L17: slayer
L20: true judgement
Also: one bonus hybrid feat at L21, and every five class levels thereafter

Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although
inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their
own sense of justice alone, and are willing to take extreme measures to meet their goals.

Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others,
if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not
above suspicion.

Inquisitors are spontaneous casters that use <master> command to learn new spells from inquisitor list you can view with <spells inquisitor>. They
<cast> any of spell they learned by expending spell slot prepared with <prepare> command. They can see how many slots per level you have prepared
with <recall inquisitor spells>. They base their casting and slot bonuses on the wisdom stat.