Global changelog

Updates and announcements

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odin
Posts: 53
Joined: 29 Jul 2019, 14:17

Theurgic Perfection

Post by odin » 23 Mar 2020, 15:50

Now also works with charisma for oracles. As the helpfile says, I'm really not sure what happens if you are both a cleric/druid and an oracle.
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ilmarinen
Posts: 707
Joined: 21 Mar 2019, 22:32

<bury all>

Post by ilmarinen » 23 Mar 2020, 16:07

<bury all>
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ilmarinen
Posts: 707
Joined: 21 Mar 2019, 22:32

<party leave> is not silent for party members

Post by ilmarinen » 23 Mar 2020, 16:10

<party leave> is not silent for party members
odin
Posts: 53
Joined: 29 Jul 2019, 14:17

New Spell - Heart of Metal

Post by odin » 24 Mar 2020, 19:25

Vampires beware! Also am open to suggestions as to giving it to other classes.
odin
Posts: 53
Joined: 29 Jul 2019, 14:17

Locks

Post by odin » 25 Mar 2020, 19:32

I've updated the pick lock function work like TT (i.e. Dungeoneering + 1d20 >= Lock DC). I also put in a quick conversion so all existing locks (which before were merely a negative modifier) now have a DC = old lock mod.

This may result in some unpickable locks. Please bug report them and I promise I'll look at them.
odin
Posts: 53
Joined: 29 Jul 2019, 14:17

Weapon Special Materials

Post by odin » 27 Mar 2020, 18:51

Build in two functions today into weapon.c

void set_special_material_type(string type);
string query_special_material_type();

What this means is weapons can be changed to silver or cold iron without altering the base type of the weapon (though the special material types will always override base type).

Heart of Metal has been changed to use this functionality.
odin
Posts: 53
Joined: 29 Jul 2019, 14:17

Moonblade/Kiya

Post by odin » 28 Mar 2020, 03:12

She shouldn't bug out anymore assuming you have a current version of what she's looking for.
tlaloc
Posts: 18
Joined: 01 Feb 2020, 03:36

Re: Global changelog

Post by tlaloc » 30 Mar 2020, 17:04

New spell, Call to Mind, added to level 1 Psion Spell List.
tlaloc
Posts: 18
Joined: 01 Feb 2020, 03:36

Re: Global changelog

Post by tlaloc » 30 Mar 2020, 21:55

Psion Level 1 Spells Overhaul:

Removed:
Alarm, Invisibility Alarm, Sleep

Added:
Call to Mind, Force Screen, Sending, Ectoplasm, Conceal Thoughts, Dissipating Touch
odin
Posts: 53
Joined: 29 Jul 2019, 14:17

Weapon Special Materials - IG Item Update

Post by odin » Yesterday, 02:39

I updated a number of items today to use the new set_special_material_type() property, namely setting them to silver. I did not make them auto update, as I figure a number of them are further enchanted/wizard oiled. The ones in question are as follows:

Godslayer
Moonblade
Dragonbane
Quicksilver

If you would like to have a wiz update them, please ask. To help them along, here's the function they will need:
eval return "OBJID"->set_special_material_type("silver")
Get OBJID from scan object.

Obviously if I'm online poke me. I created this mess, I'll solve it.
odin
Posts: 53
Joined: 29 Jul 2019, 14:17

Shatter

Post by odin » Yesterday, 18:14

Very slight tweak on Shatter after N's phenomenal update. It's not a reflex save so all casters won't autopass it (was will save)
odin
Posts: 53
Joined: 29 Jul 2019, 14:17

Max Languages

Post by odin » Yesterday, 21:41

Given the ubiquity of tongues and other language comprehending spells and knowing a lot of languages is basically a flex, I adjusted the max languages known array today.

You may now learn a number of languages equal to 3 + (IntModifier * 1.5), minimum two. Round down obviously as per D&D/PF Rules.
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