Global changelog

Updates and announcements

Moderators: elder, overseer, arch, avatar, creator

Post Reply
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Spell validation

Post by ilmarinen » 06 Jun 2019, 14:18

Added spell list checker. You can run it manualy with <prepare check LIST CLASS>, or just prepare your list it will run automatically and warn you about spell level moves, spell removals.
E.g. sunburst for mages recently moved from lvl 9 to level 8, reducing its damage table. If you prepare list with that spell, it will warn you it got updated and will ask you to read the helpfile.
In addition, master will validate your mastered spells as well.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Outsider inventory

Post by ilmarinen » 06 Jun 2019, 20:12

Outsiders will take whatever you give them to the other world, and will bring it back upon next summon.
This includes both beckoned from beyond and gate spell.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Player dragons

Post by ilmarinen » 06 Jun 2019, 23:42

Player dragons no longer can bypass death check effect, I hope.
It is still really really really stupid idea to PK them, but at least now you can survive two rounds.
More nerfs are incoming.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Staff of elemental essence

Post by ilmarinen » 07 Jun 2019, 13:28

If you're small character that wanted it, you might want to know proper code to manage its resising had been installed insead of bugged one. You'll need, however, to re-aquire it.
It is now also second druidic staff in the game, with size set appropriate for druids if you are one.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Discern

Post by ilmarinen » 08 Jun 2019, 17:52

<discern item> now will tell you all its short names in the top line.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Devar reward

Post by ilmarinen » 09 Jun 2019, 17:47

Devar's reward pool received a bit more item bonuses. Hopefully it will make weapons in it worth bringing up to the endgame for some of you.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Nilith

Post by ilmarinen » 09 Jun 2019, 18:10

Aurg made paladins available for Nilith's faith: you can now be a paladin of that faith, with spooky scarry skeleton horse. Shield and weapons for the faith have been introduced as well, as unholy avenger's special mount.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Eldritch warfare

Post by ilmarinen » 10 Jun 2019, 14:18

Eldritch warfare will now just cap damage done by spells at 300-is, keeping its clevels.
It's been observed that spells cast with 20 clevels of penalty in the end game are just useless and easy to counterspell, so thus this change...
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Eldebaro hydras

Post by ilmarinen » 10 Jun 2019, 14:30

Hydras on Eldebaro will now animate plants instead of using undead... Hopefully that will reduce the lag caused by large battles in that areas.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

TravAOE

Post by ilmarinen » 10 Jun 2019, 14:36

Added new spell class to standart spell classes: traveling aoe. I.e. aoe traveling with caster. Clall lightning storm, energy retort, energy emanation, fire shield have been classified as such spells.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

AOE and TravAOE damage table

Post by ilmarinen » 10 Jun 2019, 14:39

I'm reducing damage table to 1d3 per clevel for both spell classes. Sorry, but stacking for mages and druids is a bit too powerful.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Swashbuckling

Post by ilmarinen » 10 Jun 2019, 23:49

Swashbuckling.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Fighter stat limits

Post by ilmarinen » 11 Jun 2019, 13:25

Per players request, and because I found no restriction on fighters in SRD, strength requirement for the class has been dropped.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Some crafts

Post by ilmarinen » 11 Jun 2019, 17:53

Added sling (simple, one-handed ranged), shurikens (simple, one handed, infinite uses, ranged), nunchucks (club variant) to craftable. These are monk compatible as well.
Added hide armor.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Preparation lists bypassing some checks

Post by ilmarinen » 12 Jun 2019, 12:25

If you relied on a bugs in preparation lists regarding holy symbols and spellbooks be aware on your next log in they have been fixed. This concerns mages, paladins and clerics only.
Rangers have finally been freed from religious nonsence.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Dallyh marsh

Post by ilmarinen » 13 Jun 2019, 19:46

Dallyh mars is re-open to public. Nothing special about this area, it provides only random rewards and could be considered as dagger marsh alternative grind area for 40+. 40 rooms full of demons.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Shadow

Post by ilmarinen » 14 Jun 2019, 09:02

Shadow made by Octo and Innaeli is in the game with several patched over places.
Shadow-tabor ferry takes you directly to shadow dock. Shadow dock is within shadow limits. Geography of the region had been slightly changed, extending Saakurine sea through the desert to Shadow.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Eyebite and wail of the banshee

Post by ilmarinen » 15 Jun 2019, 21:01

Eyebite and wail of the banshee are in.
Eyebite is a stacking combat curse that has 2 tiers of effects.
Wail of the banshee just kills everyone in the room.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Weird

Post by ilmarinen » 16 Jun 2019, 03:57

Weird as L9 illusionist splass damage spell is in.
Horrid wilting as L8 necromancer spell is in.
Any more spell requests?..
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

AOE/TravAOE changes

Post by ilmarinen » 16 Jun 2019, 04:11

AOE/TravAOE hit die changes to 1d2 per clevel...
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

<craft items>

Post by ilmarinen » 17 Jun 2019, 07:32

<craft items SKILL> will display armour's weight and AC.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Armour weight

Post by ilmarinen » 17 Jun 2019, 07:33

Armour weight had been adjusted to values not that punitive.
And yeah, tired to keep it realistic. The weight represents not just mass affecting your shoulers, but how fit armor is, and how its mas is distributed.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Arcane archer

Post by ilmarinen » 17 Jun 2019, 09:30

Arcane archer PrC is in.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Shadow guards

Post by ilmarinen » 17 Jun 2019, 10:02

Shadow guards should have proper pathfinding. It is safe to be arrested in Shadow.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Wail of the banshee and hellball

Post by ilmarinen » 18 Jun 2019, 00:23

After some complains, wail of the banshee had been nerfed, it's save is now fort, it won't affect undead creatures, it will check each target's save just once and has negative bonus to all save throws.
Hellball now can be used as "hello" spell, it is free with eschew materials.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

New term: ansi-noblack

Post by ilmarinen » 18 Jun 2019, 00:24

<setenv TERM ansi-noblack> will set your terminal to the one in which all black is replaced with blue.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Ivory portal

Post by ilmarinen » 19 Jun 2019, 06:57

Ivory portal's price is down to 50 gold.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Monster summoning 1-7

Post by ilmarinen » 19 Jun 2019, 10:07

Monster summoning 1-7 have been added for clerics.
These spells were moved to level 1-7 for all classes, remember to <prepare check LISTNAME mage> if you have any issues with them, although I added autovalidator a couple of weeks ago.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Bladesong

Post by ilmarinen » 19 Jun 2019, 11:10

Bladesong is a feat for Duelist tree that allows you to cast while wielding one one-handed weapon.
User avatar
ilmarinen
Posts: 275
Joined: 21 Mar 2019, 22:32

Stoneskin

Post by ilmarinen » 20 Jun 2019, 03:04

Stoneskin had been changed to behave per SRD description: it is no longer a damage absorbtion spell, instead it provides DR of 10 (vs 15 on Iron body and Stone body)
Post Reply