Global changelog

Updates and announcements

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ilmarinen
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OpenCore

Post by ilmarinen » 11 Jul 2019, 17:28

https://github.com/openshadowgate README files should be self-explanatory.
lujke
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Re: Global changelog

Post by lujke » 13 Jul 2019, 11:40

Minor change to the map command.

'map view' - now displays your current map without a key
'map key' - displays your current map with a key

Thanks to Vaser for the idea
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ilmarinen
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Alterobj rules

Post by ilmarinen » 15 Jul 2019, 21:51

I changed alterobj rules to fit its liberal use by players (actually I did it so we won't have to add every sock and pantsto <craft items>, but that isn't official version).
You won't be scolded about changing item into another that would usually go into that limb slot. E.g. you can change breeches into a skirt, circlet into a crown.
Other details are in <help alterobj> (there are less words to read now).

There were some minor changes introduced to the code by several wizzes, but nothing that affects gameplay much.
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yves
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Re: Global changelog

Post by yves » 17 Jul 2019, 19:31

Mini quest lists (collectors) will now function based off of player level instead of location. This means that you will be able to see and claim items appropriate to your level at any of the locations there is a collector (hints at new Shadow). The goal with this change is to hopefully bring the players in contact with each other more often instead of being spread throughout the realms. The level brackets for each list have been adjusted slightly to 1-14, 15-24 and 25+.
garrett
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Re: Global changelog

Post by garrett » 19 Jul 2019, 23:20

Prompt:
  • Added %x for current encumbrance
  • Added %X for maximum enumbrance.
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ilmarinen
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Mighty resilience

Post by ilmarinen » 20 Jul 2019, 15:27

Mighty resilience will negate all the stabs from the thief of the same level.
Effectively, L50 stonelord will be immune to L50 thief's stabs.
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ilmarinen
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MC Stabs

Post by ilmarinen » 20 Jul 2019, 15:29

As an experiment, every living that has combat reflexes will now get stabs the same way as caster levels are distributed.
I.e. 20/20/10 Thief/mage/shadowdancer will get 10 levels of thief stabs for their mage levels.
Happy multiclassing.
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ilmarinen
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Command the stone (Stonelord feat)

Post by ilmarinen » 20 Jul 2019, 15:44

Stonelords get stone body (iron body reskin+some immunities) instead of stone skin.
They now can use up to 4 earthquakes in combat.

The world was fair, the mountains tall,
In elder days, before The Fall
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ilmarinen
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Some book bugs and library bugs

Post by ilmarinen » 23 Jul 2019, 01:59

Shadow library got all missing books that were supposed to go into there.
I think submission is still broken, though.
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ilmarinen
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Radiant Servants: nerf and de-nerf

Post by ilmarinen » 24 Jul 2019, 05:33

RS will no longer be able to cast heal and mass heal for free.
Cure * wounds and mass cure * wounds have been adjusted to fit new damage table (which increases their potency)
Aura of healing had been adjusted to fit new damage table, and is now more reliable.
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ilmarinen
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Paladins and horses

Post by ilmarinen » 25 Jul 2019, 09:40

Paladins got detached from their saddles.
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ilmarinen
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Spells

Post by ilmarinen » 25 Jul 2019, 09:41

This is just an annual reminder for everyone to watch list of available spells as they are still in the process of expansion and tweaking.
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ilmarinen
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Master for mages

Post by ilmarinen » 26 Jul 2019, 07:46

Master for mages had been fixed.
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ilmarinen
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Buff with missing spells.

Post by ilmarinen » 27 Jul 2019, 10:20

Buff object will tell if spell doesn't exist.
Pay attention to it's messages.
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ilmarinen
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MC psy/psi/fighter/sorc/paladin

Post by ilmarinen » 28 Jul 2019, 04:50

So some of you are aware multiclasses with combinations that allowed both classes to take bonus melee/hybrid/caster feat at L1 were broken, and past tense indicates it is no longer the case.
You can freely combine such classes as expected, albeit you might need feat reset. Either ask nearest imm, or use abandon, or use 1-time feat reset provided with <feat fix> (if you already haven't)
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ilmarinen
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Clerics and new spell damage system

Post by ilmarinen » 29 Jul 2019, 11:19

Clerics have been converted to new spell damage system.
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ilmarinen
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Psywarriors and new spell damage system

Post by ilmarinen » 29 Jul 2019, 11:29

Psywarriors have been converted to new spell damage system.
nienne
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Re: Global changelog

Post by nienne » 29 Jul 2019, 12:24

Gradual update to unbalanced, usually very sub-par items in older areas, you may see them as you travel. Please retrieve a new copy if you would like an update!
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ilmarinen
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Rage prophet

Post by ilmarinen » 29 Jul 2019, 13:15

Mew prc, rage prophet.
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ilmarinen
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Nights and light, eclipses.

Post by ilmarinen » 29 Jul 2019, 15:07

Nights should be a bit more illuminated now.
Eclipses are in astronomy daemon. A mage can summon one with "eclipse" spell.
odin
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Joined: 29 Jul 2019, 14:17

Grand Weapon Type Update

Post by odin » 30 Jul 2019, 01:58

This is going to be a long post. Please read it.

I've gone through every base weapon type we've had and made it conform as much as possible to 3.5/Pathfinder standards. Unfortunately, existing weapons will not auto-update. Therefore, here are some rough guidelines for updating:

1. This only affects weapons that were coded to inherit a base object. Thankfully most of the popular ones I've seen do.
2. If you can get another copy yourself, please do so.
3. If you honestly cannot (and are not simply being too lazy to do so), ask and imm to update it.
4. If you can reasonably regather the mats to recraft it, please do so.
5. Some weapons were too powerful by TT standards (longswords/shortswords had a x3 crit modifier for some reason). Please do not exploit this (i.e. get your crap updated).
6. Many of our high level weapons were made to have the exotic weapon proficiency simply as a feat tax. They have been converted to be a base type that actually _is_ exotic (Ragnarok became a bastard sword, for instance, Akra'Mushal became a falcata). That means they got slightly better, but only marginally.
7. I am still awaiting feedback from Nienne on a few items she coded. Greater Sunblade is working under new format though (it's now a bastard sword).

Second, I need you all to keep your eyes open on weapons that do not conform to the new types. Our core code is in github, so you can see base inherits for everything (it's in /d/common/obj/weapon/).

Third, I have added the following exotic weapon types to crafting.h:
Elven Curved Blade
Falcata
Bastard Sword
Dwarven Waraxe

They will not show up until the mud reboots. And before you ask, no, racial types do not treat them as martial weapons and no, I do not plan on implementing that feature. You want the D10s or expanded crit range, you pay the damn feat tax.
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circe
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Innate spell fix (shadowdancer)

Post by circe » 31 Jul 2019, 03:15

I think this affects only shadowdancers but may affect others, too. I fixed a bug that caused new shadowdancers to be unable to cast their innate spells. The changes are in advance and abandon, so if you find you cannot cast an innate spell after gaining a new class that has them or can still cast on you shouldn't be able to after abandoning the class, let us know.
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yves
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Re: Global changelog

Post by yves » 31 Jul 2019, 05:31

Death at level 50 will result in losing a level. This is to simulate the same setback a leveling character faces when they have their XP progress towards next level removed. This change has been in for a couple days but I wanted to give a heads up to melee characters especially that have +10 weapons. You may want to find yourself a backup weapon before you find you cannot wield the +10 one.
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ilmarinen
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EXP loss on death.

Post by ilmarinen » 31 Jul 2019, 15:19

yves wrote:
31 Jul 2019, 05:31
Death at level 50 [..]
All levels share the same exp loss formula now.
You'll loose ((exp for next level - exp for current level) * char level / 44) exp on death, with possible de-level.
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circe
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Derro updates

Post by circe » 01 Aug 2019, 03:27

I've updated the monsters and weapons in the Derro area to use current code, including making the Derro medium-sized like other dwarves. Their weapons now inherit the base forms, so they may hit a bit harder - be prepared.
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ilmarinen
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Re: Global changelog

Post by ilmarinen » 01 Aug 2019, 05:16

Invisibility on the who list for avatars+ is back per discussion with Someone.
<quietness> is more powerful way for a wiz to ignore everyone and should be used if you don't want to get tells too.
odin
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Bracers - Weight

Post by odin » 01 Aug 2019, 19:13

Weight for bracers has been reduced to 2lb in line with gauntlets. Once again, if you can get a new pair yourself, please do so. If not, ask nicely for an update.
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ilmarinen
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Fishelves

Post by ilmarinen » 02 Aug 2019, 15:24

Fishelves are in with slight lore-change.
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ilmarinen
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Create undead spell

Post by ilmarinen » 02 Aug 2019, 15:25

Create undead spell is in mostly per SRD description.
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ilmarinen
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Create greater undead

Post by ilmarinen » 02 Aug 2019, 23:52

Create greater undead spell is in mostly per SRD description. I skipped devourers because lazy.
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