Global changelog

Updates and announcements

Moderators: overseer, arch, elder

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yves
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Joined: 27 Mar 2019, 00:21

Re: Global changelog

Post by yves » 05 Jul 2019, 00:34

yves wrote:
01 Jul 2019, 05:09
Be warned that the limit will be lowered to two eventually. Maybe. Probably.
Magical crafting has been changed to only allow two additional bonuses beyond the enchantment (+). Those with legacy crafted items will find when you log on that they will give a warning stating you have 8 hours before the item becomes unusable.

A new command <help fixitem> has been created to allow players to choose a single bonus to drop, or to drop all bonuses except the enchantment. This command will only work with items that are outside the new guidelines and once you apply it to an item it will no longer be considered outside the guidelines any longer.
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ilmarinen
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Joined: 21 Mar 2019, 22:32

Library: returning a book

Post by ilmarinen » 05 Jul 2019, 07:12

It should be possible now once again to return a book into the library..
The bug where you can't submit a new book for review remains unresolved.
In addition, I clarified library syntax.
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ilmarinen
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Joined: 21 Mar 2019, 22:32

OpenCore

Post by ilmarinen » 11 Jul 2019, 17:28

https://github.com/openshadowgate README files should be self-explanatory.
lujke
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Joined: 22 Mar 2019, 06:38

Re: Global changelog

Post by lujke » 13 Jul 2019, 11:40

Minor change to the map command.

'map view' - now displays your current map without a key
'map key' - displays your current map with a key

Thanks to Vaser for the idea
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ilmarinen
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Joined: 21 Mar 2019, 22:32

Alterobj rules

Post by ilmarinen » 15 Jul 2019, 21:51

I changed alterobj rules to fit its liberal use by players (actually I did it so we won't have to add every sock and pantsto <craft items>, but that isn't official version).
You won't be scolded about changing item into another that would usually go into that limb slot. E.g. you can change breeches into a skirt, circlet into a crown.
Other details are in <help alterobj> (there are less words to read now).

There were some minor changes introduced to the code by several wizzes, but nothing that affects gameplay much.
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yves
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Re: Global changelog

Post by yves » 17 Jul 2019, 19:31

Mini quest lists (collectors) will now function based off of player level instead of location. This means that you will be able to see and claim items appropriate to your level at any of the locations there is a collector (hints at new Shadow). The goal with this change is to hopefully bring the players in contact with each other more often instead of being spread throughout the realms. The level brackets for each list have been adjusted slightly to 1-14, 15-24 and 25+.
garrett
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Joined: 29 Mar 2019, 00:21

Re: Global changelog

Post by garrett » 19 Jul 2019, 23:20

Prompt:
  • Added %x for current encumbrance
  • Added %X for maximum enumbrance.
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ilmarinen
Posts: 166
Joined: 21 Mar 2019, 22:32

Mighty resilience

Post by ilmarinen » 20 Jul 2019, 15:27

Mighty resilience will negate all the stabs from the thief of the same level.
Effectively, L50 stonelord will be immune to L50 thief's stabs.
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ilmarinen
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MC Stabs

Post by ilmarinen » 20 Jul 2019, 15:29

As an experiment, every living that has combat reflexes will now get stabs the same way as caster levels are distributed.
I.e. 20/20/10 Thief/mage/shadowdancer will get 10 levels of thief stabs for their mage levels.
Happy multiclassing.
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ilmarinen
Posts: 166
Joined: 21 Mar 2019, 22:32

Command the stone (Stonelord feat)

Post by ilmarinen » 20 Jul 2019, 15:44

Stonelords get stone body (iron body reskin+some immunities) instead of stone skin.
They now can use up to 4 earthquakes in combat.

The world was fair, the mountains tall,
In elder days, before The Fall
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ilmarinen
Posts: 166
Joined: 21 Mar 2019, 22:32

Some book bugs and library bugs

Post by ilmarinen » Yesterday, 01:59

Shadow library got all missing books that were supposed to go into there.
I think submission is still broken, though.
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