User Tools

Site Tools


feats_e

Earthen Blood

Category Stonelord
Prerequisites Stonelord L1
Type Permanent
Required For mighty resilience, command the stone

This feat represents the initial infusion of the Stonelord with the raw power of the earth. It affords an immunity to venoms and poisons of all kinds. They also gain immunity against death effects.

Elaborate Parry

Category Duelist
Prerequisites Duelist L7
Type Permanent

Anyone who strikes at the trained duelist had better be prepared for the inevitable repercussions. The duelist is trained to punish anyone who attacks without thinking of their own defenses. This feat adds counter attacks to your parries. (Parry or Opportunistic Parry). This feat only works in light or no armor.

Eldritch Conditioning

Category Eldritch Knight
Prerequisites Eldritch Knight L1
Type Permanent
Required For improved prescience, metabolic perfection

As eldrich knight embodies worlds of magic and martial combat, they learn to cast in armor with a weapon in their hand. The spells of their base class will be always at character level potency.

Eldritch Warfare

Category Eldritch Knight
Prerequisites Eldritch Knight L4
Type Instant
Syntax eldritch_warfare

The eldritch knight becomes one with magic during combat, if they so wish, the knight can divide their attention and cast during combat at the price of potency of their spells.

Elemental Attunement

Category Ki Enhancement
Prerequisites Monk L10, Way of The Elements or Grandmaster of The Way
Type Permanent

This feat represents an even further attunement with the elements, granting an additional +5 to caster level when using monk spells.

Elemental Opportunist

Category Ki Enhancement
Prerequisites Monk L15, Way of The Elements or Grandmaster of The Way
Type Permanent

This feat allows a monk who is dedicated to the way of the elements the chance when using any elemental combat spell, to summon an elemental guardian of her current elemental focus. This guardian will follow the monk for as long as it lives. The effect is beyond the control of the particular monk and the guardian does not accept commands.

N.B. This effect will have a chance of happening when using any offensive elemental monk spell, the chance increases slightly by level, as well as the power of the summoned guardian. This feat only functions while unarmored.

Elusive Spellcraft

Category Shadow Adept
Prerequisites Shadow Adept L4, Gift of The Shadows
Type Permanent

Shadow adept gains insights into schools touched by shadoweave, and gains ability to cast enchantment, illusion and necromancy spells at greater potency, albeit far from powers that of an archmage for specific school.

Empty Body

Category Ki Defense
Prerequisites Monk L18
Type Instant
Syntax empty_body

This feat allows a Monk who is unarmored, unarmed, or wielding small weapons to empty her body of all vulnerabilities, excluding force damage, and to fade from view, if not already hidden, for one minute. Because of the energy that it requires from the monk it has a short delay before it can be used again.

Enchant

Category Arcane Spellcraft
Prerequisites Mage, Sorcerer, Psion, Cleric, Druid, Oracle
Type Instant
Syntax enchant ITEM

This feat allows a caster to enchant items with charges of spells they already know. The enchanted item can be used as easily by the caster themselves, as those without training. Creating such an item drains the essence of the mage, however, and should not be taken lightly.

Enchanting uses gems as material components. Any gem would do, but it will be destroyed on use.

Enchanted Fists

Category Ki Enhancement
Prerequisites Monk L10, Way of The Fist or Grandmaster of The Way, Must not wield weapons.
Type Permanent

This feat allows an additional +1 to the enhancement bonus of your unarmed attacks. A level 12 monk with this feat who is unarmed would effectively be attacking as if their fists were +3.

Energy Resistance

Category Damage Resistance
Prerequisites Warlock L9
Type Permanent

This feat represents the warlock's attunement to their pact or lineage, manifesting as a minor resistance to certain types of energy. As follows by heritage:

-celestial: acid -fey: sonic -demonic: electricity -gloom: cold -infernal: fire

Enhance Scroll

Category Cypher
Prerequisites Cypher L1
Type Permanent

With this knowledge a cypher uses her base class caster levels as a basis for scroll caster levels.

Epic Toughness

Category Damage Resistance
Prerequisites Improved Toughness, Fighter L15
Type Permanent

You are harder to kill.

Epic Weapon Focus

Category Weapon Mastery
Prerequisites Greater Weapon Focus
Type Permanent

This feat, available only as a class skill to trained fighters, further increases the accuracy of all attacks with weapons by +2.

Epic Weapon Specialization

Category Weapon Mastery
Prerequisites Epic Weapon Focus, Greater Weapon Specialization
Type Permanent

This feat, available only as a class skill to trained fighters, further increases the damage of all attacks with weapons further by +4.

Eschew Materials

Category Magic Accuracy
Prerequisites Spell focus
Type Permanent

The eschew materials feat allows such a proficiency at casting spells that low-value materials are no longer required. Any spells with a total component value of 100g or less can be cast as though they had no material components.

Evasion

Category Evasion
Prerequisites 13 Dexterity, Dodge
Type Premanent
Required For scramble, spring attack

This passive feat grants the character the ability to entirely avoid damage from certain spells. Any spell that allows damage to be halved by a successful reflex save, will instead cause no damage if the save is made. A failed save will still result in full damage being taken. This feat is only effective in light or no armor.

Exotic Weapon Proficiency

Category General Combat
Prerequisites Martial weapon proficiency
Type Permanent

Exotic Weapon Proficiency is a passive feat that allows the use of various types of weapons such as double-bladed swords, whip, giant-sized weapons, and other unique weapons.

Expanded Knowledge 1

Category Psionics
Prerequisites Psywarrior L11, Psion L1
Type Permanent
Syntax expanded_knowledge_1 SPELLNAME

This feat allows a psionic character to master an additional power of any level up to one less than he can cast. The selected power may be from any psionic power list, even those normally reserved for a specific discipline.

Expanded Knowledge 2

Category Psionics
Prerequisites Psywarrior L21, Psion L11
Type Permanent
Required For expanded knowledge 3
Syntax expanded_knowledge_2 SPELLNAME

This feat allows a psionic character to master an additional power of any level up to one less than he can cast. The selected power may be from any psionic power list, even those normally reserved for a specific discipline.

Expanded Knowledge 3

Category Psionics
Prerequisites Psywarrior L21, Psion L21
Type Permanent
Syntax expanded_knowledge_3 SPELLNAME

This feat allows a psionic character to master an additional power of any level up to one less than he can cast. The selected power may be from any psionic power list, even those normally reserved for a specific discipline.

Expertise

Category Melee Accuracy
Prerequisites Intelligence 13
Type Instant
Required For disarm, knockdown, daze
Syntax expertise offensive/defensive/check

The Expertise feat will allow the character to shift some of their focus from hitting a target to defending from it, making them more difficult to hit with melee attacks.

Exploit Weakness

Category Inquisition
Prerequisites Inquisitor L14
Type Permanent

The inquisitor learns to take advantage of any opportunity that presents itself. Whenever the inquisitor scores a critical hit, he always has increased by 2 critical multiplier.

This feat is supersedes Lethal strikes feat, so they won't work together.

feats_e.txt · Last modified: 2020-12-19 18:01 by rheyn

Unless otherwise specified, content on this wiki is licensed under CC0 1.0 Universal.
Join us on Discord and follow us on social networks.
Support the game.
About this wiki.