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Temporal Displacement

Category Chronicler
Prerequisites Chronicler L7
Type Instant
Syntax temporal_displacement

The temporal displacement feat allows the chronicler to project an aura of manipulated time about herself. The time bubble will speed up any allies who enter it as well as slow down any enemies. The bubble covers a limited distance near the chronicler and the chronicler is able to direct it in a manner such that the negative effects will only hamper her enemies.

Theurgic Perfection

Category Hierophant
Prerequisites Hierophant L7
Type Permanent

As experienced theurgist, Hierophant gains ability to keep any cast spell in memory, with a chance based on her wisdom for clerics and druids, or charisma for oracle. If you have both classes…actually I don't know what will happen.

The Reaping

Category Warmaster
Prerequisites Warmaster L7
Type Permanent

The warmaster is so deadly with two handed weapons that enemies are knocked down if they fail a saving throw when he uses sweeping blow. He has also grown so accustomed to wielding the mighty weapons that sweeping blow and impale do more damage and the carnage inspires the wielder to be more vigorous in battle.

Third Divine Domain

Category Divine Spellcraft
Prerequisites Greater spell penetration, Greater spell power, Cleric
Type Permanent

This feat conveys a high level of favor in which a cleric is held by their patron. It allows for those rare cases where a priest is permitted to wield any and all specialty spells their deity offers.

Third Judgement

Category Inquisition
Prerequisites Inquisitor L8
Type Permanent

The inquisitor learns to proclaim a third judgement lonside the first during the combat.

Timeless Body

Category Non Combat
Prerequisites Monk L15, Druid L15
Type Permanent

This feat allows ignoring the ill effects of old age and makes it so that you no longer need food or water to survive. Monks are able to achieve this feat through their mastery of Ki, should they choose to do so. Druids are able to achieve this feat through their very close connection to nature.

Timestop Volley

Category Arcane Archer
Prerequisites Arcane Archer L4
Type Instant
Syntax timestop_volley

For a while, the very time slows as archer reloads and shoots her weapon, increasing number of projectiles she shoots for a short while. The caster moves faster, her reflexes improve, she shoots more arrows in turn.

Timeweaver

Category Chronicler
Prerequisites Chronicler L1
Type Permanent

A chronicler extends their aptitude in manipulating the past and the future. Their rally ability's duration is increased by a factor of five. Furthermore, they gain the use of several new spells which they will always have mastered: doom, sands of time, spiritual ally, foresight, timeless body, timestop

Tireless Rage

Category Rampage
Prerequisites Barbarian L17
Type Permanent

With this feat barbarian will no longer be fatigued at the end of raging.

Titan Grip

Category Two Handed Weapons
Prerequisites Strength 19
Type Permanent

This reflects your outstanding strength, and permits you to wield very large two-handed weapons that otherwise would be too large for you. With this feat, small character can wield two-handed medium weapons and medium-sized character can wield giant two handed weapons.

N.B.: This feat won't allow you to wield weapons in one hand that you would normally wield two-handed.

Theurgic Perfection

Category Hierophant
Prerequisites Hierophant L7
Type Permanent

As experienced theurgist, Hierophant gains ability to keep any cast spell in memory, with a chance based on her wisdom for clerics and druids, or charisma for oracle. If you have both classes…actually I don't know what will happen.

Theurgic Perfection

Category Hierophant
Prerequisites Hierophant L7
Type Permanent

As experienced theurgist, Hierophant gains ability to keep any cast spell in memory, with a chance based on her wisdom for clerics and druids, or charisma for oracle. If you have both classes…actually I don't know what will happen.

Tome of Ancient Secrets

Category TomeBoundMaster
Prerequisites Tome Bound Master L7
Type Permanent

With this feat, the Tome Bound Master has achieved what they originally sought out to do : unlock access to ancient and powerful invocations, unknown to most lesser beings. This feat expands the invocations lists of the warlock, increasing the pool of masterable spells they can choose from. This feat does not automatically grant these spells, only expands the pool of spells to choose from. In addition, the Warlock is given two bonus mastery points (stacks with spell knowledge feat).

The new invocations added to the list are as follows:

  • Level 1 : Cocoon of Refuse, Cold Comfort, All Seeing Eyes
  • Level 2 : Path of Shadow, Caustic Mire, Polymorph Self
  • Level 3 : Black Tentacles, Tenacious Plague, Waves of Fatigue
  • Level 4 : Dark Foresight, Mayhem

Tongue Of The Sun And Moon

Category Ki Enhancement
Prerequisites Monk L13
Type Permanent

Your mastery of Ki allows you to understand all spoken languages. Also anyone who can understand a spoken language will be able to understand what you say.

Tools Of The Trade

Category Evasion
Prerequisites Thief L12, Bard L12
Type Permanent

This feat represents a knack for using items that would befuddle a normal person. Such rogue-ish tactics include the use of powder, caltrops, smoke bombs, and other trickery both in and out of combat.

Toughness

Toughness is a passive feat that when taken will increase the character's health by a small amount per level. This feat will apply even for the levels before it was taken.

Track

Category Non Combat
Prerequisites The track feat allows a character to use the track command. The accuracy is dependant on the character's survival skill, and the difficulty of the terrain they're inspecting. The track feat is required for any non-ranger to use this command.
Type Instant
Syntax track

Tracklessstep

Category Wilderness Lore
Type Instant
Syntax tracklessstep

A character with this feat leaves no trace of their passing in natural surroundings. They can, however, choose to temporarily leave tracks if they wish, by activating the feat. Using the command again will return the user to leaving no sign of passing.

Trample

Category Horsemanship
Prerequisites Charge
Type Permanent

Characters with this feat are trained in aggressive combat use of their steeds. This allows them to steer their mount skillfully when charging, possibly trampling other foes as they ride.

Tricky Spells

Category Arcane Trickster
Prerequisites Arcane Trickster L1
Type Permanent

An arcane trickster learns how to cast from shadows, therefore learns more both about shadows and casting. Her spellcraft and stealth skills become focused.

True Judgement

Category Inquisition
Prerequisites Inquisitor L20
Type Instant
SavesFort
Syntax true_judgement [TARGET]

At 20th level, an inquisitor can call true judgment down upon a foe during combat. The inquisitor can invoke true judgment on a foe. Once declared, the target must make a fortitude save or die. Targets warded from death or targets that succeeded a save throw won't be affected.

If used without an argument this feat will pick up a random attacker.

True Strikes

Category Duelist
Prerequisites Positioning
Type Permanent

This feat increases accuracy of your strikes when you use one single-handed weapon.

Two Weapon Fighting

Category Two Weapons
Prerequisites Whirl
Type Permanent
Required For improved two weapon fighting, unassailable parry

Two Weapon Fighting is a passive feat that gives an extra attack to your off hand weapon. You must be wielding a second weapon before receiving the extra attack.

feats_t.txt · Last modified: 2020-12-19 18:36 by rheyn

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