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Newbie Tutorial

Updated April 11, 2021
Note to everyone: This tutorial should be periodically reviewed and updated to account for MUD changes.

This is meant to be a guide to mechanics for surviving on ShadowGate MUD for new players. It does not cover player interactions as that would be an entire guide unto itself. This guide is not comprehensive, but it is meant to help bridge the knowledge gap between experienced players and newbies, minimize frustration for true newbies, and give new players a leg up to getting started learning how to play the game (and possibly teach some old dogs a few new tricks).

It by no means tells you how to create the most optimized character, but it will give you a good start and a base of knowledge to build on, including where to find equipment experienced players would consider indispensable.

It covers everything I did playing an elven wood elf fighter up to level 10, which is the one of the simplest classes to learn & play. The elven race has the best vision, so you won't need to bother about lanterns and oil, and the wood elf sub-race grants bonuses to strength and dex, perfect for keeping fighters alive and killing things.

By level 10, you'll do enough damage, and have enough equipment and experience to allow you to explore the under 20 areas west of Shadow and around Tabor.

A caster tutorial (Oracle) is after the fighter tutorial. Casters are more difficult mechanically but the tutorial should help a first time player figure things out.

If you get stuck, you can always ask for help on the lines (help line use), especially the ooc line.
Essential to a good experience is a decent mud client so you can see all the pretty colors, but bear in mind scripts and triggers are not allowed.
I use Zmud, but there are plenty of good clients out there.

–Cyric

Fighter Tutorial

  • Pick fighter and elf for your class and race, and wood elf for your subrace.
  • Pick Recommended for your stats
  • Pick normal age range
  • Create your character, go through the in-game tutorial, follow the commands until you come to tutorial room 5.
  • After completing it, the man will say “unnickname mynickname”

out out city

This will take you to Offestry town square, where a map will appear in your inventory.

Initial Setup

  • alias 0 score, now when you type 0, you will see your character sheet
  • alias ga get all $*, typing ga will pick up everything on the ground, 'ga from corpse' or 'ga from chest' will let you pick up items from corpses or chests or wherever else you need.
  • alias gc get coins $*, typing gc will allow you to get coins from the ground, 'gc from corpse' or 'gc from chest' will let you get coins from corpses or chests or wherever else you need.
  • nickname att attacker, will let you type att when targeting attackers, useful for the impale and rush feats, which needs to target an enemy.
  • discern will let you know how much base damage a weapon does and how much protection a shield offers.
  • alias wa watch, allows you to watch your back for thief stabs by typing two letters instead of five.
  • alias kl kill $*, now you don't have to type out the whole word “kill” to attack something.
  • alias 1 sweepingblow, you will use sweepingblow a lot in combat, better to just type a single character.
  • alias 2 impale att $*, you will use impale a lot in combat, better to just type a single character. Note the nickname used, which was added above.
  • briefcombat (this will let you see more descriptive combat messages, which is more fun and will let you know if you do something like start fighting without wielding a weapon).
  • prompt %^GREEN%^%^BOLD%^$h%^RESET%^%^BOLD%^/%^RESET%^%^GREEN%^$H%^RESET%^-%^RED%^%^BOLD%^>
    • this will show you your current hit points every time you hit enter
  • Macro: If you can set up a keyboard macros with your MUD client, set up F1 as quaff kit
    • if you can't set up a keyboard macros, alias ` as quaff kit. This will drink healing potions, which will become important when you're getting hit a lot and trying to avoid dying
    • you can only drink 5 healing potions per round.

Note: You can bypass the entire newbie area and start at level 6 but this is not recommended for first time players. At least get a handle on how to drink vials and manage your inventory first.

Starting out:
As soon as you enter offestry city, you will have a 'mass' in your inventory that will start talking to you and provide hints.

We're going to follow along with this mass.

Newbie Mass

This thing is meant to help newbies. It provides useful commands and training, but is entirely optional. you can always ask tasks, or explain my task to get an idea of what you're supposed to do next. explain bio is the first thing it asks us to do, and after doing this you can ask tasks to get the next task.

It then asks us to find a gem in the meadow north of offestry and find a gem, then feed it to the mass. We're going to equip ourselves first before we do this, because there are rats to fight in the meadow

Equipment & starting feats

Feats
  • feats add sweepingblow
    • this adds the sweepingblow attack option, which attempts to hit everything you're fighting, best against large groups
  • feats martial blade block
    • this is a pre-requisite for impale, and also lets us block some attacks with our sword
  • feats martial impale
    • this adds the impale attack option, which attempts to damage and paralyze (for a round) one enemy
Weapons

2w;n, to the weapon shop
buy two-handed sword, wield two handed

Note: If you log off and re-enter, you'll need to wield your weapon again

General Equipment

s;w from offestry center to get to the general store
list to see the items, show item 1, show item 2 etc. to make sure you're buying the right one.
buy large sack and buy climbing tools

  • eventually you'll want 5 large sacks or backpacks. They will let you carry more; try not to go overboard (best bet is to stay under 6 containers)
  • do not put sacks inside of sacks, they do not save.
  • when you check your inventory i inside of a shop, it will show you what you can sell at that shop for how much gold

Climbing tools will let you climb walls and descend into holes more easily

Note: If you choose to drop NoPK flag later, worn and wielded items can't be stolen by other players

Armor

Armor is optional as the newbie mass will provide armor to you when you reach level 3.
e;e from town center and n, to the armory
buy banded or buy banded 2, whichever is normal/medium size (show banded, show banded 2, to make sure you get a medium size)
buy great helm or buy helm 2, whichever is medium size (show helm, show helm 2, to make sure you get a medium sized helm).
If you don't have enough money yet, just save up until you can buy banded.

Healing

If you get injured and you don't have enough healing vials, you can heal and buy more at the healer.
The healer is located at e;n from the offestry town center.
read list will show you the services and prices.
bnp # will buy newbie potions you can use, at a heavily discounted price.
If you run out of kits or gold, you can use the heal command to restore hps with the healing skill.

Note: If you see an orc named Musond, don't attack him. This is a quest giving NPC.

Mass task 1 - dig in the meadow for a gem

ask task - the mass will teach you about the bio command
explain bio - you receive an info dump of the bio command
explain my task

The mass instructs us to head to the meadow north of offestry and dig up a gem.
Head north from the Offestry main square until you reach a meadow. There you will be able to use the dig command.
You'll need to dig around for a while to find the gem the mass has asked you to find; it's in a random area of the meadow.
You can use your new commands, sweepingblow (which we aliased above), and impale (which we also aliased), to damage the rats and snakes there

  • if you miss you won't be able to attack for a while, so probably best to wait until we're better at hitting things.

You can use con all to see the relative health of all your opponents
Starting at level 2 you can also use flash to expend some stamina and possibly do some minor damage. I used this to great effect in the first few levels.

  • you can bury corpse to regain some hp, or bury all to bury all corpses at once and leave whatever they were carrying on the ground

Once you've found the gem, return to the offestry town square and feed gem to mass

  • this will automatically advance you to level 2.
  • you will learn a new feat, bravery
  • you will gain a lesser ring of light and a set of newbie plate armor wear ring wear plate
  • you will now have 4 skill points to add. Skill suggestions:
    • skills add 1 to perception to max out your perception skill, so you will have better defense against sneak attacks
    • skills add 1 to spellcraft to help identifying cursed items by studying them, study item
    • skills add 1 to athletics to help with standing up faster, and for blocking attacks, once you have the relevant feats
    • skills add 1 to endurance to give you more stamina to run around and swing your sword longer at later levels

Mass task 2 - graveyard east of offestry

There are a number of things the mass asks you to request explanations on: explain stats, explain skills, explain advance
after that, you can explain my task
The mass asks you to go meet an NPC east of offestry and get a task from him. After hearing about the task, head east (7 rooms from the board) out of offestry until you see Sirith, an NPC.
say hello, and he'll ask you if you can help him.
say yes (twice) to receive the quest to journey to the graveyard to the south and fight the undead there, to retrieve the item he asks for.
In the cemetary, there are rats and snakes to kill (undead varieties and zombies, skeletons, and bats at night).
If you're short on hit points, kill them and bury the corpses individually to recover hp, or drink some healing vials.

From Sirith: s;s;e;e;se;w to get to a musty tomb.
Inside the tomb, you can search the coffins for a random drop or enemy.
There is a hulking zombie inside the tomb, who carries a signet ring. kill it and take the ring, this is the item Sirith (or the mass) wants.
One of the walls has an axe we can take, and another a shield. We don't really care about either since we're using two handed weapons, but maybe we can sell them in town.
The axe can be sold at the weapon shop, and the shield at the armorer.
Return to sirith and give signet ring to sirith
This will give you a quest completion
You advance to level 3
you receive new items, wear belt, wear greaves

you now have two feats you can add. We will pick:
feats martial light weapon - prereq for strength of arm
feats add strength of arm - more damage, to kill things faster

Mass task 3 - keep west of offestry

The mass again asks us to explain things.
explain hunger, explain thirst, explain repair, explain movement, read through at your leisure, then ask task and explain my task
Our job is to head west from offestry and find a Jessa NPC. We say hello to her, and she asks if we will help her.

  • we can repeat any of the words she says in red to learn more

She wants us to find the pieces of a staff from the keep ahead and assemble them.
We head north into Kilgore keep, and inside we can use the actions command to find out what kind of things we can do in each room.
The mmap command gives an overview of the nearest room to help us navigate.

  • use peer (peer north 5, peer east 10, etc) to look ahead and see what's coming up.
  • if you set up the aliases above, you can simply type 1 to use sweepingblow, or 2 to impale an attacker (use “2 2”, “2 3” to impale the 2nd or 3rd attackers in the room)
  • don't forget to set your wimpy, and wimpydir (you learned this in the in-game tutorial), it can save your life if you get low on hps or if your internet connection drops
  • if you walk into a room with something and it doesn't attack you, impale it or kill it
  • use offer (item) to get rid of stuff in your inventory you don't want, or offerall to get rid of everything on the ground
  • bury corpse after something dies to regain a few hit points.
  • use heal yourname to recover hit points if you need to, the only thing this costs is time.
  • I didn't have to use any healing vials, but as a newbie player you might get hit more or forget to bury things to regain hit points.

Item locations:

golden bands - behind the hidden room in the study on the second floor, in a chest guarded by a trap and two steam mephits.

from the helpful sign at the entrance: 5n, e, n, u, 2s, e open door, e, search bookshelves, l southern bookshelf, l lever, pull book, s, 2w (heal from the trap if necessary), open chest, kill the mephits, open chest, get bands, get skeleton key (and whatever else is lying on the ground that came out of the chest)

carving - from the xvart shaman in the abandoned kitchen on the first floor

from the helpful sign at the entrance, 5n, 3e, s, e

stave - from the carrion crawler on the first floor, dig through the rubble at the end of the hallway

from the helpful sign at the entrance, 5n, 3e, s, 2e, 3s, dig south, s, search lair, get stave

odd stone - from the study on the second floor

from the helpful sign at the entrance, 5n, e, n, u, 2s, e, open door, e, search desk, get stone

orb - in a hidden laboratory behind a hidden passage through the armory. You will need an odd stone to open the hidden lab.

from the helpful sign at the entrance, 5n, 3e, s, e, 2s, open door, w, search racks, search spears, twist spear, w, s, l chest, l scratches, move chest, lift trap door, d, n (heal from the trap), l archway, insert stone into hole, e, complete the circle.

assemble the staff and give it to jessa, you will now advance to level 5, and you also receieve a cloak you should read and wear, and bracers you should wear.

  • we have a new feat, we will take: feats martial weapon focus
  • you also have a new stat point stats gain strength
  • return to town and sell any loot you might have picked up. Scrolls can be sold in the mage tower, weapons at the weapon shop, anything worn can be sold at the armorer, and anything else at the general store

Mass Task 4: Klll the gnome or kobold Leader

explain quest areas, explain rumors, explain roleplay
explain my task
The mass gives us a choice of which leader to kill, and since we're playing a wood elf, we're going to thin the herd of evil kobolds

  • from the board at the center of offestry, 6s, 3sw, descend.
  • kill kobolds until you find either an iron key in a pouch, or a brass key in a pouch. the iron key opens the door to the southwest, and the brass key opens the more northern door.
    • both keys lead into the same cave complex.
    • snark is the kobold leader. find him using the peer command (he was in the southwest for me, but I believe he spawns randomly) and kill him.
  • as soon as you kill Snark, boots appear in your inventory
  • wear boots
  • The mass also gives you some new things to explain
    • explain church, explain description, explain adjective
    • explain enter the world this puts you in a prep-room for entering Shadowgate.

You should set your description and adjective now.

Your description is the physical description of your character.

Your adjective is what is seen on the who list (type who) and what people will see when they first encounter your character in a room

  • Set your description (describe) and adjective.
  • You also need to recognize yourself

recognize YOURNAME as YOURNAME

  • adjective (insert description here) $R (insert description here)
    • $R will be substituted with your race.
  • Look at yourself to make sure your description looks correct, and check your score to see your adjective.

Now you can advance further. Just type advance.

Advancing out of Newbie

Once you advance to level 6, you will be dropped into a room with a portal. portal will drop you in Tabor, the low-level town of ShadowGate
Go 1 north to the town square (Caerveron Square).
We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward. The town square is near the southern side of Tabor.
We also have a new feat we can add.
feats add weapon specialization
We also receive a helmet +1, study helmet, wear helmet. This helmet is great because it will improve with us, and becomes +2 at level 12, and +3 at level 18.

Getting set up in Tabor:

The bank is n;n;e from the square.

  1. open account
  2. money
  3. deposit your excess gold deposit X gold

From the town square, head to the crown and castle inn, s;se;se;e (open door)
There's a list of mini-quest items here.

  1. read list to see the list of mini-quest items.
  2. Retrieve the item and return it here and claim itemname to gain the xp listed.
  3. you probably won't know where most of the items are at first, but as you explore more, you'll learn where they are
  4. the mini-quest board provides an alternative to mindlessly killing the same thing over and over
  5. The crown and castle is usually a good place to meet players, or you can use the rumors command, or directly ask to RP on the ooc line.

l board to see what you can do with the board, other players make posts here. read to see what they say, post title to make a post of your own, and answer <Post #> to answer someone's post
Make sure you are not hungry/thirsty (score), if you are, buy some food and drink some water from the restaurant to the south (read menu, buy item, buy rose water, eat food, drink drink)
Head back to the square.
From the square, go n;e to the scribe's office
draw tabor and draw area.

  1. This will give you maps to both Tabor and the surrounding lands with level suggestions.
  2. *you need to become familiar with Tabor, where the church, bank, healer, weapon, and armor shops are, because if you die, you should choose to return to the church in Tabor.
    1. you will need money from the bank to repair your equipment at the shops, you can withdraw X gold to retrieve it
    2. weapons and armor can be repaired at their respective shops help shop when in the shop for the syntax
    3. you will need to go to the healer to get patched up after returning to life at the church.
  3. make sure you can get around town without a map in game (you may want to keep maps offline).

Before you leave Tabor, make sure to talk to Cynthia in the old gathering hall. She is a retired adventurer who might have some tips for you.

Goblin Stronghold

Once you're familiar with Tabor, go to the goblin stronghold

  1. from the yard of the crown and castle, w;s;s;s;s.
  2. peer se to see the goblins. Explore the stronghold, peering ahead to see what you're fighting.
  3. keep the weapons to sell.
  4. eat the crumbs the goblins drop to gain 1 hp back

if you're quick, you can block down before the goblin archers and rangers in the towers do, which will let your wimpy work if you get in trouble
The goblin king may be difficult to kill, don't forget to set wimpy and wimpydir
After clearing out the stronghold (it's not very large), return to tabor and visit the weapon shop to sell your loot.
When you have enough gold, buy field (or preferably full, if you have the gold) plate armor from an armor shop in Tabor or Shadow, for an additional +1(or +2) AC
study items to see what they are, and whether they have magical properties, whether they're cursed

  1. cursed items will have a -1 after their short descriptions in your inventory, as opposed to +1 for magical items.

discern armor to see how much defense it provides

  1. always check to see if an item is cursed (at a church, if you fail to study it) before wearing/wielding it

going through here once and picking up a chalice from the goblyn rogue and claiming it in tabor was enough to advance to 7

  1. level 7: feats martial lethal strikes - doubles crit threat range

Shadow

The easiest way to get to Shadow is via the the Tabor-Shadow River ferry

  1. You need to know where Shadow is because it's a good base to venture to echoes mountains and the areas past it.
  2. the Tabor Docks are w;s;s;s;w from the yard of the crown and castle
  3. wait for a shadow-tabor ferry to show up and buy ticket for shadow-tabor
  4. this will drop you at the eastern side of Shadow City, out to exit the ferry.
  5. At magistrate's Plaza you can look map to get a map of the area.
    1. magistrate's plaza is 2n, 3w, 2n from where the tabor-shadow ferry drops you off.
  6. the scribe can draw you a map of Shadow city
    1. the scribe is 5n, w, from magistrate's plaza
    2. draw map, read map

Echoes Mountains

When you run out of goblins to kill, head to echoes mountains, west from Shadow's west gate and north from the large wooden sign
from the Shadow dock, go out the west gates of Shadow.

  1. 4n, 18w, sw, nw, 3w to the large wooden sign.
  2. The road to the mountains is north, and if you follow it, you will come to echoes mountains
  3. don't forget to peer ahead, you should be able to see inside the first level of echoes mountains, including a pair of trolls
  4. they can be tough at level 6, but you can search around the room if you kill them and get a random drop

After the trolls head down to the 2nd level (you passed the entrance on the way to the trolls)
From here you can go west to kill some lizards, once again you can search this room for a random drop
head back the way you came, and then north, then east when you can (if you hit the dwarven mine or the sloping cavern, you went the wrong way).
Just before you hit the 'tunnel between caverns', you'll see the entrance down to level 3 of echoes mountains.
The main ogre pit is at the start of level 3 of echoes mountains. There are mats you can search to get random drops.
Some ogres have +1 weapons, they will be of exceptional quality if you look at them. Don't forget to check for curses before you wield anything.

  1. I picked up a two handed sword +1 as a random drop to replace my starting two-handed sword.

half-ogres use spells, but have bracers of defense

  1. be sure to make sure they're not cursed before you wear them. Study them, identify curse on item at a church, or have another player (caster) identify it for you
  2. I picked up bracers +1 here, for an extra +1 AC

If you run out of vials, head back to town to sell your loot and buy some more from the healer (shadow is probably easier from echoes mountains).
After you get your second attack per round, head northeast from the main ogre pit

  1. there are lots of ogres along the path to kill and loot, but no more mats to search.
  2. This is a one-way passage down to Echoes Mountains level 4

Keep an eye out for cloth, wood, or metal dropping from the ogres (and mobs in general).

  1. These are crafting items and can be sold, especially the metals.
  2. Scrolls also can be high level and can be sold for a great deal of gold

Echoes Mts Level 4

  1. If you take the first branch east, you will come to a kobold who sometimes has a ring of protection +1
  2. past the kobold, there is a dead end, but you can climb if you have climbing tools or if you've got enough skill
  3. kill the ogres first and when you search the rubble, a mountain giant attacks you.
  4. kill it then search the rubble again to reveal the treasure
  5. Take what you want then descend to get out
  6. head back to the fork and go south until you come to a T junction. West is deep echoes mountains, like the sign says, avoid it for now.
  7. East is the ogre king
  8. The ogre king has a large spear you can use
  9. The ogre king has ring of protection as a random drop

After beating the ogre king and clearing out echoes mountains (and picking up an item on the quiet forest road) I had enough xp to advance to 8.

  1. stats gain strength

unfortunately we don't gain any feats this level, so we'll just have to keep going.

Dragon Den Caverns

There are two entrances to the DDC, one is north of Shadow (enter hole from a straight north-south stretch of dragon pass road) and requires climbing tools to descend into.
The other is connected to echoes mountains, it's called the tunnel between caverns. From the wooden sign at the entrance of echoes mountains, go 2n, d, 3e, 4n, 3e, 2n, e, n. Follow that tunnel to the dragon den caverns.
Inside DDC there are hordes of kobolds and rats. The kobold children will steal from you, the mages cast spells, and the thieves will try to stab you

  1. here we can easily pick up bracers of defense and ring of protection.
  2. be sure to study them and check that they're not cursed (cursed items will have a negative modifier).

There's also a quest inside DDC, you'll have to find and solve that on your own.

Shadow Sewers

This is a good spot to find +1 equipment for extra AC.
There are multiple entrances/exits, make sure you have climbing tools.

  1. one entrance is just south of the shadow jail office, open grate
  2. down in the sewers there are multiple exits and hidden areas, and some monsters can be tough.
    1. peer ahead and watch out for chrin clawreaper NPC. He is killable below level 10 but this will be a tough fight. Set your wimpy and drink your vials.
  3. the sewers can be searched for magical items and poison antidotes. In a short excursion I found a +1 tophat, belt, and cravat which all add to AC.
    1. make sure you study the items first to ensure they're not cursed.
    2. searching the filth can also lead to being attacked by leeches
  4. the rats won't auto-attack you, but if you attack anything in the room with kill/rush/impale etc, then they will.

Yntala forest

The entrance to Yntala forest is out the southern gate of Tabor, just past the Goblin Stronghold.

Yntala is really meant for characters leveled to the teens, but we can take it at level 8-9 with the right equipment, and if we're careful

  1. bracers of defense (half-ogres from echos mtns, or kobolds in dragon den caverns)
  2. ring of protection (kobold in echo mtns or ogre king in echo mtns)
  3. ogre's spear (from the ogre king in echo mtns)
  4. field plate (from armor shop), or full plate (from armor shop)
  5. cloak +1 from the flinds in the meadowlands at night, or cravat/pearl necklace from shadow sewers (search)
  6. belt +1 from shadow sewers (search)
  7. top hat +1 from shadow sewers (search)
  8. at least 20 blue vials
Notes for Yntala
  1. Peer before entering a room, make sure your wimpy and wimpydir are set.
  2. the dire wolves wander, it can be a problem if 4 of them walk in while you're fighting something else
  3. the leprechauns are tough; stay away from them until you have a ring of spell resistance (golden ring, platinum band). They can paralyze you and kill you with spells, but they randomly have a +1 amulet.
  4. Stay on the west side of the river; the other side is the dark forest which is significantly tougher
  5. Searching the foliage (or water, in some rooms) can yield several effects
    1. attacked by a brown bear
    2. attacked by a wasp swarm (sweepingblow is perfect here)
    3. find a man's shirt +1 or a leaf dress +1 (check for curses before putting it on)
  6. Dire wolves have blue kits as a random drop
    1. I ended up with more kits than I could carry, even with all 5 sacks full (15 vials each)
    2. combine kit with kit to put them together
    3. take # from kit to split them up

Level 9

  1. at this level we get more skill points and two more feats. I took rush and improved rush, for another special attack we can use and to avoid falling down if we miss.
  2. at level 9 I cleared out the dark forest of yntala on the east side of the river, using healing vials when I needed to
  3. use watch to keep the hags from stabbing you all the time

Muileann - restricted level 10 and above.

  1. There is both a quest and a deed here so I can't divulge too much about it.
  2. there are a LOT of mini-quest items that appear in this area, so it's worth getting to know
  3. the entrance is 'A Sign Post' 5 north from the sagging fence at the east side of the vast corn field, off the east side of dragon pass road north of shadow

Throw

  1. throwing stuff is helpful because it gets monsters to move to you
  2. wield an item, and the command is throw item at target distance direction
    1. i.e. wield dagger; throw dagger at wolf 1 south
    2. this will cause the wolf 1 south of you (and anything else in the room) to move to your position and attack you
    3. if you're in an area where monsters wander, this can come in handy
    4. you don't need to throw a weapon, you can throw just about anything

Starting equipment:

  1. two handed sword (purchased)
  2. climbing tools (purchased)
  3. newbie plate
  4. newbie bracers
  5. newbie greaves
  6. great helm (armor shop purchased)

Equipment upgrades

  1. weapon: large spear +1 from ogre king (echo mountains)
  2. Ring of protection +1 from scaly kobolds (dragon den caverns)
  3. bracers of defense +1 from half-ogre in Echo Mountains or from kobolds in dragon den caverns
  4. Full Plate Armor from Tabor or Shadow armor shop
  5. (not included in guide) cloak +1 from flind in (meadowlands, only appears at night)
  6. shirt or dress +1 (random find in yntala forest)
  7. hat +1 shadow sewers (random find in shadow sewers)
  8. belt +1 shadow sewers (random find in shadow sewers)
  9. cravat +1 shadow sewers (random find in shadow sewers)

That just about does it. If you've gone all the way through this fighter tutorial, you should easily be able to get to level 10 and should be able to keep fighting in Yntala all the way to level 19, picking up martial feats as you go. I suggest taking the toughness and damage resistance feats but you'll have so many options as a fighter that you can try different ones and figure out what works best for you. I encourage you to get out and explore new areas because that's where the fun is, but this guide should give you a basic understanding of the game and how to recover from xp loss (self-inflicted or otherwise).

Happy Mudding!

–Cyric

Oracle (caster) Tutorial

By general consensus, Oracle is the simplest caster class to learn. After playing through this tutorial, you should have the basics of how casters work and can move to a more complicated caster class like mage or cleric.
pick oracle and human for your class and race, and heartlander for your subrace.
pick 18 for age
pick charisma for your stat mod
Pick Recommended for your stats
pick chaotic neutral for alignment
pick ancestor mystery for mystery
create your character, go through the in-game tutorial, follow the commands until you come to tutorial room 5.
After completing it, the man will say “unnickname mynickname”
out out city
This will take you to Offestry town square, where a map will appear in your inventory.

Initial Setup

  1. alias 0 score, now when you type 0, you will see your character sheet
  2. alias ga get all $* - ga will pick up everything on the ground, 'ga from corpse' or 'ga from chest' will let you pick up items from corpses or chests or wherever else you need.
  3. alias gc get coins $* - gc will allow you to get coins from the ground, 'gc from corpse' or 'gc from chest' will let you get coins from corpses or chests or wherever else you need.
  4. nickname att attacker - will let you type att when targeting attackers, useful for the impale and rush feats, which needs to target an enemy.
  5. discern will let you know how much base damage a weapon does and how much protection a shield offers.
  6. alias wa watch - allows you to watch your back for thief stabs by typing two letters instead of five.
  7. alias kl kill $* - now you don't have to type out the whole word “kill” to attack something.
  8. alias ms1 cast monster summoning i - we're going to be casting this a lot
  9. alias prep1 prepare oracle level 1 times 50 - an alias to prepare spells all at once, this will prepare your level 1 spells for casting.
  10. alias cl cast cure light wounds on $* - you're going to want to heal yourself after fights.
  11. alias cw cast cause light wounds on $* - we probably won't need this but you can try it out in the newbie area.
  12. briefcombat (this will let you see more descriptive combat messages, which is more fun and will let you know if you do something like start fighting without wielding a weapon).
  13. prompt %^GREEN%^%^BOLD%^$h%^RESET%^%^BOLD%^/%^RESET%^%^GREEN%^$H%^RESET%^-%^RED%^%^BOLD%^>
    1. this will show you your current hit points every time you hit enter
  14. Macro: If you can set up macros with your MUD client, set up F1 as quaff kit
    1. if you can't set up macros, alias ` as quaff kit. This will drink healing potions, which will become important when you're getting hit a lot and trying to avoid dying
    2. you can only drink 5 healing potions per round.

Note: You can bypass the entire newbie area and start at level 6 but this is not recommended for first time players. At least get a handle on how to drink vials, manage your inventory, and prepare and cast spells first.

Starting out: As soon as you enter offestry city, you will have a 'mass' in your inventory that will start talking to you and provide hints.

We're going to follow along with this mass.

Newbie Mass

This thing is meant to help newbies. It provides useful commands and training, but is entirely optional. you can always ask tasks, or explain my task to get an idea of what you're supposed to do next. explain bio is the first thing it asks us to do, and after doing this you can ask tasks to get the next task. It then asks us to find a gem in the meadow north of offestry and find a gem, then feed it to the mass. We're going to equip ourselves first before we do this, because there are rats to fight in the meadow

Starting Feats, Spells, and Equipment

  1. feats racial spell power
  2. this uses our free human feat to give us a boost to the strength of our spells, and is a pre-requisite for hardenedminions.
  3. feats spellcraft hardenedminions
  4. this uses our free class feat to make our fodder tougher, which will be essential because they absorb hits for us.
  5. feats add improved spell power
  6. this uses our level 1 feat to make our spells even more powerful.

Spells:
We're going to pick a few spells, and see how many spells we can prepare at each level.

  • master - we see we can learn two level 1 spells.
  • spells oracle by level - this shows all available spells you can master.
  • master monster summoning i - we're going to use our summoned monsters to protect us.
  • master mending - this spell will repair your equipment, useful for fixing stuff after you die and return at a church.
  • master list - this shows us a list of all the spells we already know (due to our ancestor mystery), this will come in handy later, but you can use help spellname to see what each spell does.
  • hardenedminions - you need to actually type the command every time you log in to make sure the feat works
  • prep1 - this (which we aliased above) will prepare level 1 spells for you, so you can cast them. You can cast anything on your list of spells (master list).
    • note, the spells often get prepared before the preparation is complete, sometimes they prepare quick, sometimes slow. You can always interrupt your preparation to see where you are with recall oracle spells
  • recall oracle spells - see how many spell slots you have available and prepared

Weapons:
From Offestry center, 2w, n, to the weapon shop
buy large spear - we'll leave it unwielded for now.
alias 1 unwield spear, alias 2 wield spear

  1. you can't cast while wielding a spear, so better create some aliases to quickly unwield and wield.
  2. if you log off and re-enter, you'll need to wield your weapon again

General Equipment:

s;w from offestry center to get to the general store
list to see the items, show item 1, show item 2 etc. to make sure you're buying the right one.
buy large sack and buy climbing tools

  1. eventually you'll want 5 large sacks or backpacks. They will let you carry more; try not to go overboard (best bet is to stay under 6 containers)
  2. do not put sacks inside of sacks, they do not save.
  3. when you check your inventory i inside of a shop, it will show you what you can sell at that shop for how much gold

climbing tools will let you climb walls and descend into holes more easily
Note: worn and wielded items can't be stolen

Armor

Armor is optional as the newbie mass will provide armor to you when you reach level 3.
2e from town center and n, to the armory
buy banded or buy banded 2, whichever is normal/medium size (show banded, show banded 2, to make sure you get a medium size)

  1. If you don't have enough money yet, just save up until you can buy banded.

Healing

If you get injured and you don't have enough healing vials, you can buy more at the healer (for out of combat healing, use cure light wounds).
The healer is located at e;n from the offestry town center.
read list will show you the services and prices.
bnp # will buy newbie potions you can use, at a heavily discounted price.

Note: If you see an orc named Musond, don't attack him. This is a quest giving NPC.

Mass task 1 - dig in the meadow for a gem

ask task - the mass will teach you about the bio command
explain bio - you receive an info dump of the bio command
explain my task

The mass instructs us to head to the meadow north of offestry and dig up a gem.
Head north from the Offestry main square until you reach a meadow.
wear robe if you haven't already.
ms1 to cast monster summoning 1, and some prisms should appear.
They should grow to double normal size and begin to glow. If not, you need to hardenedminions.
dispell will let you see what spells are active and how long you have remaining on the spell's duration. dispell # will end a spell early. 2 - if you used the alias above, to wield your spear before you go fighting things.
In the meadow, you will be able to use the dig command.
You'll need to dig around for a while to find the gem the mass has asked you to find; it's in a random area of the meadow.
You can use con all to see the relative health of all your opponents
cl me to cast cure light wounds on yourself to regain hp. Don't forget to unwield your spear first 1.
bury corpse to regain some hp, or bury all to bury all corpses at once and leave whatever they were carrying on the ground.
I did not need to cast any spells other than monster summoning 1 to wipe out everything in the meadow.

Once you've found the gem, return to the offestry town square and feed gem to mass

  1. this will automatically advance you to level 2.
  2. you will gain a lesser ring of light and a set of newbie banded armor wear ring wear banded
  3. you will now have 4 new skill points to add
    1. Skill suggestions:
      1. skills add 1 to perception to max out your perception skill, so you will have better defense against sneak attacks
      2. skills add 1 to spellcraft to help identifying cursed items by studying them, study item
      3. skills add 1 to athletics to help with standing up faster

cl me to heal yourself of the new hp you earned at level 2 - this should use the cure light wounds alias we used above to cast it on ourselves to heal us.

  1. don't forget to prepare your spells again afterwards prep1

Mass task 2 - graveyard east of offestry

There are a number of things the mass asks you to request explanations on: explain stats, explain skills, explain advance
after that, you can explain my task

  1. the mass asks you to go meet an NPC east of offestry and get a task from him.

After hearing about the task, head east (7 rooms from the board) out of offestry until you see Sirith, an NPC.
say hello, and he'll ask you if you can help him.
say yes (twice) to receive the quest to journey to the graveyard to the south and fight the undead there, to retrieve the item he asks for.
In the cemetary, there are rats and snakes to kill (undead varieties and zombies, skeletons, and bats at night).
You shouldn't really get hit and you should be able to recast your spells and heal yourself between fights.

  1. If you're short on hit points, bury the corpses individually to recover hp, or drink some healing vials.

From Sirith: s;s;e;e;se;w to get to a musty tomb.
Inside the tomb, you can search the coffins for a random drop or enemy.
There is a hulking zombie inside the tomb, who carries a signet ring. Kill it and take the ring; this is the item Sirith (or the mass) wants.
One of the walls has an axe we can take, and another a shield. We don't really care about either since we're using two handed weapons, but maybe we can sell them in town.

  1. the axe can be sold at the weapon shop, and the shield at the armorer

Return to sirith and give signet ring to sirith
This will give you a quest completion
You advance to level 3
you receive new items, wear belt, wear greaves

you now have a new feat you can add. We will pick:
feats add greater spell power - more strength for our spells
cl me to heal yourself to max hp
master shows us we have two free level 1 spell slots.
master minor creation - this is a useful spell because it allows us to create all sorts of little mundane items that I've found useful when I'm out adventuring and I don't have.

  1. help minor creation to see all of the items you can create.

One good trick is using it to create a lantern because, as a human, there may be times there isn't enough light for you to see.
cast minor creation on lantern - this creates a lantern on the ground, which is unfortunate because if you can't see, you can't pick it up to light it. Never fear, I have a solution for you.
cast unseen servant - this is our level 1 ancestor spell and it's automatically mastered for us. command servant to get lantern, command servant to light lantern - congrats, you can now see again, and you can command the servant to give the lantern to you.

  1. if it's too bright, you can douse lantern or offer lantern
  2. it's probably a good idea to alias your command servant to $*, to make it easier to command it to do things.
  3. it's not much good in combat, but it's only a level 1 spell so this is expected.

Mass task 3 - keep west of offestry

The mass again asks us to explain things.
explain hunger, explain thirst, explain repair, explain movement, read through at your leisure, then ask task and explain my task
Our job is to head west from offestry and find a Jessa NPC. We say hello to her, and she asks if we will help her.

  1. we can repeat any of the words she says in red to learn more

She wants us to find the pieces of a staff from the keep ahead and assemble them.
We head north into Kilgore keep, and inside we can use the actions command to find out what kind of things we can do in each room.
The mmap command gives an overview of the nearest room to help us navigate.

  1. use peer (peer north 5, peer east 10, etc) to look ahead and see what's coming up.
  2. wield your spear and keep your monster summoning 1 up. dispell to see how much duration remains, and recast if necessary.
  3. don't forget to set your wimpy, and wimpydir (you learned this in the in-game tutorial), it can save your life if you get low on hps or if your internet connection drops
  4. everything auto-attacked me but you can always kill something if it doesn't.
  5. use offer (item) to get rid of stuff in your inventory you don't want, or offerall to get rid of everything on the ground
  6. bury corpse after something dies to regain a few hit points.
  7. use cure light wounds to heal yourself outside of combat, or drink healing vials if you're in combat.
  8. I didn't have to use any healing vials, but as a newbie player you might have a different experience especially if your fodder vanishes in the middle of a fight.

(note: can we spoiler the quest info somehow, so players can click on them and read if they wish?)

Item locations:

golden bands - behind the hidden room in the study on the second floor, in a chest guarded by a trap and two steam mephits.

  1. from the helpful sign at the entrance: 5n, e, n, u, 2s, e open door, e, search bookshelves, l southern bookshelf, l lever, pull book, s, 2w (heal from the trap if necessary), open chest, kill the mephits, open chest, get bands, get skeleton key (and whatever else is lying on the ground that came out of the chest)

carving - from the xvart shaman in the abandoned kitchen on the first floor

  1. from the helpful sign at the entrance, 5n, 3e, s, e

stave - from the carrion crawler on the first floor, dig through the rubble at the end of the hallway

  1. from the helpful sign at the entrance, 5n, 3e, s, 2e, 3s, dig south, s, search lair, get stave

odd stone - from the study on the second floor

  1. from the helpful sign at the entrance, 5n, e, n, u, 2s, e, open door, e, search desk, get stone

orb - in a hidden laboratory behind a hidden passage through the armory

  1. you will need an odd stone to open the hidden lab
  2. from the helpful sign at the entrance, 5n, 3e, s, e, 2s, open door, w, search racks, search spears, twist spear, w, s, l chest, l scratches, move chest, lift trap door, d, n (heal from the trap), l archway, insert stone into hole, e, complete the circle.

assemble the staff and give it to jessa, you will now advance to level 5, and you also receieve a cloak you should read and wear, and bracers you should wear

  1. we automatically gain a new feat, indomitable, which is +2 to AC.
  2. we have a new stat point stats gain charisma
  3. use cure light wounds to go to max hp.
  4. master lets us see we have two level 2 spell slots now, Yes!
  5. alias prep2 prepare oracle level 2 times 50
  6. prep2
  7. alias swe cast spiritual weapon - we gain the spiritual weapon spell automatically because of our ancestor mystery
    1. you can see all the spells we automatically gain with master list
    2. if your summoned weapon stops following you, you can command weapon to follow and it'll start following you again.
    3. if you lose your weapon somewhere it can't follow you, you will need to dispell it and cast a new one.
  8. alias cweap command spiritual weapon to $* - this will allow us to easily command our spiritual weapon to do things.
  9. master body blades, alias bb cast body blades, bb - this spell will automatically damage anyone who attacks us, can't go wrong.
  10. we have another spell slot free, and you can try out one of the other spells. Eagles splendor will boost your cha and make your spells stronger (and make it less likely for things to attack you), or aid or bears endurance to give yourself more hit points.
  11. return to town and sell any loot you might have picked up. Scrolls can be sold in the mage tower, weapons at the weapon shop, anything worn can be sold at the armorer, and anything else at the general store

Mass Task 4: Klll the gnome or kobold Leader

explain quest areas, explain rumors, explain roleplay
explain my task
The mass gives us a choice of which leader to kill, and since we're playing a human, we're going to thin the herd of evil kobolds

  1. from the board at the center of offestry, 6s, 3sw, descend.
  2. as soon as you descend, cast your monster summoning spell.
  3. swe to cast your spiritual weapon.
  4. kill kobolds until you find either an iron key in a pouch, or a brass key in a pouch. the iron key opens the door to the southwest, and the brass key opens the more northern door.
    1. both keys lead into the same cave complex.
    2. snark is the kobold leader. find him using the peer command (he was in the southwest for me, but I believe he spawns randomly) and kill him.
  5. as soon as you kill Snark, boots appear in your inventory
  6. wear boots
  7. The mass also gives you some new things to explain
    1. explain church, explain description, explain adjective
  8. explain enter the world this puts you in a prep-room for entering Shadowgate.

You should set your description and adjective now.

  1. Your description is the physical description of your character, describe (physical description).
  2. Your adjective is what is seen on the who list (type who) and what people will see when they first encounter your character in a room
  3. set your description (describe) and adjective
  4. You also need to recognize yourself (recognize yourname as yourname)
  5. adjective is a (insert description here) $R (insert description here)
    1. $R is where your race will appear
  6. look at yourself to make sure your description looks correct, and check your score to see your adjective

advance

Advancing out of Newbie

Once you advance to level 6, you will be dropped into a room with a portal. portal will drop you in Tabor, the low-level town of ShadowGate
Go 1 north to the town square (Caerveron Square).
We're going to use this room (and the yard of the crown and castle inn) as a central point for directions going forward. The town square is near the southern side of Tabor.
We also have two new feats we can add. feats spellcraft spell penetration, feats add perfect caster. This will allow us to use area effect spells without damaging our fodder or party members.
We also receive a coif +1, study coif, wear coif

  1. this coif is good as it will increase to +2 at level 12 and +3 at level 18.

We also open up our first level 3 spell slot, excellent. alias prep3 prepare oracle level 3 times 50, prep3 master searing light, alias call cast searing light on $* - there are a lot of great spells at level 3, but we're going to pick up our first real offensive spell to use to take on some toughter monsters.

  1. At level 6, we can cast this four times per fight, which, combined with our body blades and fodder and spiritual weapon, should be enough for fights in most low level areas.
  2. we also unlock heroism, which provides a temporary boost to a bunch of stuff. We can also cast heroism on our spiritual weapon if we want.
  3. now that we are level 6, we can command our spiritual weapon to 'protect' us. This will give it a greater chance of absorbing damage that slips past our prisms.

heal yourself with cure light wounds to go to max hp.

Getting set up in Tabor:

The bank is n;n;e from the square.

  1. open account
  2. money
  3. deposit your excess gold deposit X gold

From the town square, head to the crown and castle inn, s;se;se;e (open door)
There's a list of mini-quest items here.

  1. read list to see the list of mini-quest items.
  2. Retrieve the item and return it here and claim itemname to gain the xp listed.
  3. you probably won't know where most of the items are at first, but as you explore more, you'll learn where they are
  4. the mini-quest board provides an alternative to mindlessly killing the same thing over and over
  5. you should know you will not gain xp if you are too far negative to advance, so advance first then claim if you can.
  6. The crown and castle is usually a good place to meet players, or you can use the rumors command, or directly ask to RP on the ooc line.

l board to see what you can do with the board, other players make posts here. read to see what they say, post title to make a post of your own, and answer <Post #> to answer someone's post
Make sure you are not hungry/thirsty (score), if you are, buy some food and drink some water from the restaurant to the south (read menu, buy item, buy rose water, eat food, drink drink)
Head back to the square.
From the square, go n;e to the scribe's office
draw tabor and draw area.

  1. This will give you maps to both Tabor and the surrounding lands with level suggestions.
  2. *you need to become familiar with Tabor, where the church, bank, healer, weapon, and armor shops are, because if you die, you should choose to return to the church in Tabor.
    1. you will need money from the bank to repair your equipment at the shops, you can withdraw X gold to retrieve it
    2. weapons and armor can be repaired at their respective shops help shop when in the shop for the syntax
    3. if you took the level 1 spell mending, you can use that to repair your equipment.
  3. make sure you can get around town without a map in game (you may want to keep maps offline).

Before you leave Tabor, make sure to talk to Cynthia in the old gathering hall. She is a retired adventurer who might have some tips for you.

Goblin Stronghold

Once you're familiar with Tabor, go to the goblin stronghold

  1. from the yard of the crown and castle, w;s;s;s;s.
  2. peer se to see the goblins. Explore the stronghold, peering ahead to see what you're fighting.
  3. keep the weapons to sell.
  4. eat the crumbs the goblins drop to gain 1 hp back

if you're quick, you can block down before the goblin archers and rangers in the towers do, which will let your wimpy work if you get in trouble
The goblin king may be difficult to kill, don't forget to set wimpy and wimpydir
After clearing out the stronghold (it's not very large), return to tabor and visit the weapon shop to sell your loot.
study items to see what they are, and whether they have magical properties, whether they're cursed

  1. cursed items will have a -1 after their short descriptions in your inventory, as opposed to +1 for magical items.

discern armor to see how much defense it provides

  1. always check to see if an item is cursed (at a church, if you fail to study it) before wearing/wielding it

When you have enough to advance to level 7, you'll need to find a board (like at the crown and castle), a church, or a dock.

  1. at level 7 we get another level 2 spell and another level 3 spell.
  2. we take eagles splendor to give a little extra oomph to our lightnings
  3. we also take remove blindness because blindness means you can't target anything, and also you can't see where you're going. Its a very bad time.

Advancing to level 8:

  1. we pick up a stat point: stats gain charisma
  2. we also gain a level 4 spell, and spiritual ally as our bonus ancestor spell.
    1. alias prep4 prepare oracle level 4 times 50
    2. alias ally cast spiritual ally, alias ca command ally to $* - we receive this spell due to our ancestor mystery.
    3. our spiritual ally can also protect us, just like our spiritual weapon
    4. master shield of dawn - this will replace our body blades, which we can now forget and learn something else if we like.
    5. alias sod cast shield of dawn
  3. one thing we can do now is have our ally and weapon attack things to see how strong they are. Thanks to our high cha, most monsters won't auto attack us, so we can fight tougher monsters with out summoned ally and weapon (resummoning if they die) and use the hit command once the enemy gets to negative hit points.
  4. unfortunately we don't gain any feats this level, so we'll just have to keep going.

Advancing to level 9:

  1. We get a new feat. I took toughness to start the damage resistance track but you could also go with the Weapon and Shield track to gain the shield feats.
  2. feats add toughness
  3. we also have a new level 4 spell slot
    1. master freedom of movement, alias fom cast freedom of movement, fom
    2. if you get stunned, use freeme to try to unstun yourself.
    3. this spell lasts a long time so best to have it always active.
  4. we also have a free level 3 spell slot
    1. master resist energy, fire is usually good but if you know what spells are going to be cast against you, you can protect yourself somewhat.
    2. This spell also lasts a long time so best to always have it active.
  5. thanks to our high cha, we now have 8 level 3 spell slots, so we can be more liberal with our searing light spells, just remember to prepare after every fight.
  6. I killed Laklier after a Yntala leprechuan sent me to the rainbow room (you'll know what this is if it happens to you) at level 9, but it was a tough fight so I recommend waiting until later.

Advancing to level 10:

  1. we get a free feat: force of personality, which provides our charisma bonus to saving throws, which with our high cha is great.
  2. we can now use +2 gear, yay.
  3. we also unlock level 5 spells which is fantastic because we can take an area effect spell
    1. alias prep5 prepare oracle level 5 times 50, prep5
    2. I took serenity but you could also take tremor
    3. alias sere cast oracle serenity
    4. we also receive telekinetic push for free due to ancestor mystery
    5. this is a single target damage spell, and has a chance to knock the target prone.
    6. alias kin cast oracle telekinetic push on $*
  4. with an area effect spell, we can use the throw command (explained below) to bring larger numbers of monsters into the room with us at once, and hit them with our area spell. This will make gaining xp faster. Try it in Yntala forest.
    1. watch out for your prisms vanishing, that means you'll need to cast another monster summoning soon.
    2. use serenity on groups, and telekinetic push on single monsters, falling back on searing light when you run out of level 5 spells.

Advancing to level 11:

  1. we get the option to multiclass here, but we're going to stick with oracle to finish out the spell progression
  2. we receive a new spellcraft feat, I picked feats spellcraft greater spell penetration
  3. we also receive another level 5 spell, I picked master monster summoning v because we have enough damage spells (one area and one targeted is really all you need) at level 5 and our level 1 prisms are getting beaten up by more powerful and numerous monsters we're fighting.
  4. alias ms5 cast monster summoning v
  5. remember if you're out of level 5 spells and your fodder gets destroyed/dispelled, to fall back on ms1.

Advancing to level 12:

  1. we receive a new stat point, stats gain charisma
  2. we receive a new feat, feats add improved toughness; there's no substitute for more hps.
  3. we also unlock a level 6 spell slot and get greater heroism for free alias hero cast greater heroism on $*
  4. alias prep6 prepare oracle level 6 times 50, prep6
  5. For the level 6 spell, there are many good options:
    1. word of power and word of recall are teleport spells that allow you to get around more easily.
    2. heal is a full heal
    3. blade barrier is a good protective spell but we already have shield of dawn, so we should pick this up later perhaps.
    4. bolt of force is a decent damaging spell with a splash (i took this)
    5. bliss is good for taking a strong enemy out of combat while you deal with the other, or numerous weaker ones.
  6. at level 12 I was able to survive in dagger marsh with difficulty, so it's probably better if you take on some of the easier areas first. Yntala forest is fine until level 20 (feel free to explore though, that's half the fun). Use the rumors command to see where you can go.
    1. later on, when you have more powerful spells like earthquake and cometfall, you can survive better in dagger marsh and use the throw command (explained below) to bring large numbers of monsters into the room with you. Ramp this up slowly but this is a great method and area to gain xp.

Shadow

The easiest way to get to Shadow is via the the Tabor-Shadow River ferry

  1. You need to know where Shadow is because it's a good base to venture to echoes mountains and the areas past it.
  2. the Tabor Docks are w;s;s;s;w from the yard of the crown and castle
  3. wait for a shadow-tabor ferry to show up and buy ticket for shadow-tabor
  4. this will drop you at the eastern side of Shadow City, out to exit the ferry.
  5. At magistrate's Plaza you can look map to get a map of the area.
    1. magistrate's plaza is 2n, 3w, 2n from where the tabor-shadow ferry drops you off.
  6. the scribe can draw you a map of Shadow city
    1. the scribe is 5n, w, from magistrate's plaza
    2. draw map, read map

Echoes Mountains

When you run out of goblins to kill, head to echoes mountains, west from Shadow's west gate and north from the large wooden sign
from the Shadow dock, go out the west gates of Shadow.

  1. 4n, 18w, sw, nw, 3w to the large wooden sign.
  2. The road to the mountains is north, and if you follow it, you will come to echoes mountains
  3. don't forget to peer ahead, you should be able to see inside the first level of echoes mountains, including a pair of trolls
  4. they can be tough at level 6, but you can search around the room if you kill them and get a random drop. Make sure you have your fodder up.

After the trolls head down to the 2nd level (you passed the entrance on the way to the trolls)
From here you can go west to kill some lizards, once again you can search this room for a random drop
head back the way you came, and then north, then east when you can (if you hit the dwarven mine or the sloping cavern, you went the wrong way).
Just before you hit the 'tunnel between caverns', you'll see the entrance down to level 3 of echoes mountains.
The main ogre pit is at the start of level 3 of echoes mountains. There are mats you can search to get random drops.
Some ogres have +1 weapons, they will be of exceptional quality if you look at them. Don't forget to check for curses before you wield anything.
half-ogres use spells, but have bracers of defense

  1. be sure to make sure they're not cursed before you wear them. Study them, identify curse on item at a church, or have another player (caster) identify it for you
  2. I picked up bracers +1 here, for an extra +1 AC

When you've got the hang of the ogres, head northeast from the main ogre pit

  1. there are lots of ogres along the path to kill and loot, but no more mats to search.
  2. This is a one-way passage down to Echoes Mountains level 4

Keep an eye out for cloth, wood, or metal dropping from the ogres (and mobs in general).

  1. These are crafting items and can be sold, especially the metals.
  2. Scrolls also can be high level and can be sold (mage tower or general stores) for a great deal of gold

Echoes Mts Level 4

  1. If you take the first branch east, you will come to a kobold who sometimes has a ring of protection +1
  2. past the kobold, there is a dead end, but you can climb if you have climbing tools or if you've got enough skill
  3. kill the ogres first and when you search the rubble, a mountain giant attacks you.
  4. kill it then search the rubble again to reveal the treasure
  5. Take what you want then descend to get out
  6. head back to the fork and go south until you come to a T junction. West is deep echoes mountains, like the sign says, avoid it for now.
  7. East is the ogre king
  8. The ogre king has a large spear you can use
  9. The ogre king has ring of protection as a random drop

Dragon Den Caverns

There are two entrances to the DDC, one is north of Shadow (enter hole from a straight north-south stretch of dragon pass road) and requires climbing tools to descend into.
The other is connected to echoes mountains, it's called the tunnel between caverns. From the wooden sign at the entrance of echoes mountains, go 2n, d, 3e, 4n, 3e, 2n, e, n. Follow that tunnel to the dragon den caverns.
Inside DDC there are hordes of kobolds and rats. The kobold children will steal from you, the mages cast spells, and the thieves will try to stab you

  1. here we can easily pick up bracers of defense and ring of protection.
  2. be sure to study them and check that they're not cursed (cursed items will have a negative modifier).

There's also a quest inside DDC, you'll have to find and solve that on your own.

Shadow Sewers

This is a good spot to find +1 equipment for extra AC, and it's also a common spot for the mini-quest board items.
There are multiple entrances/exits, make sure you have climbing tools.

  1. one entrance is just south of the shadow jail office, open grate
  2. down in the sewers there are multiple exits and hidden areas, and some monsters can be tough.
    1. peer ahead and watch out for chrin clawreaper NPC. He is killable below level 10 but this will be a tough fight. Set your wimpy and make sure your fodder and other defensive spells are up, and you've prepared all your offensive slots.
  3. the sewers can be searched for magical items and poison antidotes. In a short excursion I found a +1 tophat, belt, and cravat which all add to AC.
    1. make sure you study the items first to ensure they're not cursed.
    2. searching the filth can also lead to being attacked by leeches
  4. the rats won't auto-attack you, but if you attack anything in the room with spells etc, then they will.

Yntala forest

The entrance to Yntala forest is out the southern gate of Tabor, just past the Goblin Stronghold.

Yntala is really meant for characters leveled to the teens, but we can take it at level 8-9 with our fodder (I was able to do it at 6 straight out of offestry so a newbie at level 8-9 should be ok) if we're careful.

  1. our high cha means nothing will automatically attack us
  2. make sure your monster summoning has duration and your prisms, ally, and weapon aren't too damaged before getting into a fight: con target to see their health
  3. dispell and recast them if they're too beaten up or if the duration is about to expire.
  4. don't forget your AOE shield (body blades or shield of dawn).
  5. remember to prepare your spells between each fight.
  6. bring some healing kits in case of emergencies.
  7. if there are too many monsters in a room, ignore them for now, or have your spiritual ally and weapon whittle them down a bit first
Notes for Yntala
  1. Peer before entering a room, make sure your wimpy and wimpydir are set.
  2. the dire wolves wander, it can be a problem if 4 of them walk in while you're fighting something else
  3. the leprechauns are tough; They can paralyze you and kill you with spells, dispel your fodder, or send you to the rainbow room (at the southern tip of Yntala forest).
  4. Stay on the west side of the river; the other side is the dark forest which is significantly tougher
  5. Searching the foliage (or water, in some rooms) can yield several effects
    1. attacked by a brown bear
    2. attacked by a wasp swarm
    3. find a man's shirt +1 or a leaf dress +1 (check for curses before putting it on)
  6. Dire wolves have blue kits as a random drop
    1. I ended up with more kits than I could carry, even with all 5 packs full (17 vials each)
    2. combine kit with kit to put them together
    3. take # from kit to split them up

Muileann - restricted level 10 and above.

  1. There is both a quest and a deed here so I can't divulge too much about it.
  2. there are a LOT of mini-quest items that appear in this area, so it's worth getting to know
  3. the entrance is 'A Sign Post', 5 north from the sagging fence at the east side of the vast corn field, off the east side of dragon pass road north of shadow

Throw

  1. throwing stuff is helpful because it gets monsters to move to you,
  2. wield an item, and the command is throw item at target distance direction
    1. i.e. wield dagger; throw dagger at wolf 1 south
    2. this will cause the wolf 1 south of you (and anything else in the room) to move to your position and attack you
    3. if you're in an area where monsters wander, this can come in handy
    4. you don't need to throw a weapon, you can throw just about anything
    5. This is especially useful for a caster class when you have area attacks to hit all enemies at once, and fodder to absorb enemy attacks. If there's a long stretch of rooms all with monsters, you can throw something at the farthest room and they'll all move to you. This can mean quicker xp or a quick death, depending on whether you're perpared and are fighting level appropriate monsters.

Starting equipment:

  1. large spear (purchased)
  2. climbing tools (purchased)
  3. newbie banded
  4. newbie bracers
  5. newbie greaves
  6. newbie coif

Equipment upgrades

  1. weapon: large spear +1 from ogre king (echo mountains)
  2. Ring of protection +1 from scaly kobolds (dragon den caverns)
  3. bracers of defense +1 from half-ogre in Echo Mountains or from kobolds in dragon den caverns
  4. (not included in guide) cloak +1 from flind in (meadowlands, only appears at night)
  5. shirt or dress +1 (random find in yntala forest)
  6. hat +1 shadow sewers (random find in shadow sewers)
  7. belt +1 shadow sewers (random find in shadow sewers)
  8. cravat +1 shadow sewers (random find in shadow sewers)

That just about does it. If you've gone all the way through this Oracle tutorial, you should easily be able to get to level 12 and should be able to keep fighting in Yntala all the way to level 19, picking up feats as you go. I suggest taking the toughness and damage resistance feats by about the teens, and using your spellcraft feats to pick up magic resistance or magic crafting track (like enchant and scribe scroll etc). I encourage you to get out and explore new areas because that's where the fun is, but this guide should give you a basic understanding of casters and how to recover from xp loss (self-inflicted or otherwise).

Happy Mudding!

–Cyric

Appendix - Class Progression Summaries

Fighter

Two handed style:
1. Feats: Build towards strength of arm, then weapon specialization and damage reduction.
2. Equipment -
Plate progression (normal): full plate from armor shop, magical plate from Yntala area
Plate progression (large):
Plate progression (small):

Two weapon style:
1. Feats:
2. Equipment -

Oracle

1. Feats: Start with Hardened Minions and the spell power feats, then build to perfect caster.
2. Great Spells: Monster Summoning (fodder), Restoration (recharge stamina), Call lightning (reliable damage), freedom of movement (breaks stun), Serenity (area attack), word of power/recall (teleportation), rebirth (after you die, choose whether to stay dead or return with a full heal), earthquake (damage and chance of knockdown for everyone attacking you), entropic storm (large untyped damage over time to the entire room)

newbietut.txt · Last modified: 2021-04-12 07:28 by rheyn

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