|Stat requirements:||13 dexterity, 13 wisdom|
|Cannot multiclass with:||n/a|
|Saving throws:||fort/reflex strong, will weak|
|Class Skills:||athletics, endurance, stealth, survival|
|Class Feats:||L1: light armor proficiency, simple weapon proficiency, martial weapon proficiency, shield proficiency, track
L4: animal companion
Also: one bonus melee feat at L21, and every five class levels thereafter
In addition to that, rangers use different pre-set combat styles they can choose with
The ranger is a hunter and woodsman who lives by not only his sword or bow, but also his wits. Rangers, like nature itself, can be of any alignment. Their role and outlook changes depending upon their alignment, but they all have a few things in common. They are more comfortable in the wilderness than the city, and they have a strong affinity for nature that defines them.
Although rangers have the basic combat skills of a warrior, they have several other abilities to aid their survival. They gain lesser divine spellcraft based on their wisdom score. They
prepare spells from list of ranger spells you can see with
spells ranger command. They
cast spell by expending spell from memory. You can see spells committed to memory with
recall ranger spells command and remove undesired spell with the
Rangers can cast in any armor they can wear, but must not wield while doing so.